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Gothic 3: Forsaken Gods - All News

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Wednesday - March 23, 2011

Gothic 3: Forsaken Gods - Enhanced Edition Upgrade Patch Available

by Dhruin, 21:28

Wiretripped pointed out we hadn't mentioned you can now download the Forgotten Gods upgrade patch, if you own the full game. Head to Mad Vulture for links to convert FG to the Enhanced Edition.

Tuesday - March 22, 2011

Gothic - All Titles 75% Off on Steam

by Dhruin, 22:04

Steam's mid-week sale is the Gothic series with all titles 75% off. This includes Arcania for $12.50 and the newly-released Forgotten Gods Enhanced Edition - which was released overnight to our surprise - at only $2.50.

Thanks, Northreign!

Gothic 3: Forsaken Gods - Enhanced Edition Next Week

by Dhruin, 11:50

If you recall from a while back some members of the Gothic 3 Community Patch Team formed a company called Mad Vulture Games and were hired by JoWood to help with an official Enhanced Edition of Forsaken Gods (original news). The updates are now done and will be released next week as a patch for all existing versions, or you'll be able to buy Gothic 3 Forsaken Gods Enhanced Edition on Steam, according to their site:

All work is done, everything’s ready, just a few checks are left, and some preparations to be done.
But finally, the Gothic 3 Forsaken Gods Enhanced Edition will be available to you next week!

Next to the patch version which will update all available versions of Gothic 3 Forsaken Gods to the Enhanced Edition you will also be able to buy your own copy of your Enhanced Edition via Steam. Languages supported will be English, German, French*, Italian* and Spanish*.

Source: Blues News

Monday - November 01, 2010

Gothic 3: Forsaken Gods - CPT Patch Coming

by Dhruin, 20:37

Interesting news from the Gothic 3 Community Patch Team that they are working on patching Forsaken Gods.  In addition, some (?) of the team have formed a company and JoWood will release this as part of an "Enhanced Edition".  Part of the FAQ on the JoWood forums:

# Question: Is this an official patch?
Answer: Yes, it totally is. It will be part of the soon to be sold Enhanced Edition of Forsaken Gods, it's being built by the Community Patch Team, produced by our newly formed game development company Mad Vulture Games and it will be published by JoWooD.

# Question: You have founded a studio for this (Mad Vulture Games) and the patch is being developed under that name?
Answer: MVG is to be looked at independantly from the Community Patch Team. The patch is still developed by the latter.

# Question: But the patch will be for free?
Answer: Of course! The patch will be free for download for everyone. Additionally it will be part of any future release of the addon directly.

# Question: So you are getting paid?
Answer: Yes we do! JoWooD and Mad Vulture Games have come to a mutual agreement, and we'll get our piece of the cake.

 Thanks, Alistair!

Monday - February 16, 2009

RPGWatch Feature - Gothic 3: Forsaken Gods Review

by Dhruin, 21:31

Historically, many of us became associated with this site through the Gothic series.  The Forsaken Gods expansion marks the first release in this franchise without Piranha Bytes - does it bring some polish to Gothic 3 or sink to new depths?  A snip from Michael Anderson's review:

I say 'Forsaken Fans' because this was an opportunity to make up for past misdeeds on the part of JoWood: all they really had to do was release the expansion in a relatively bug-free state and with the performance optimized based on learnings from the release of Gothic 3. Had they done that, fans would have forgiven many of the flaws of the game itself, saying that while it really is nothing on the level of Night of the Raven, at least it was a fun little quest to immerse us back in the Gothic world. Instead we have been dealing with patches, apologies, more patches, excuse heaped on excuse, still more patches, and open letters from the publishers.

Read it all here.

Friday - February 13, 2009

Gothic 3: Forsaken Gods - v1.08.9 Patch

by Dhruin, 22:51

A new patch for Gothic 3: Forsaken Gods is out, taking it to version 1.08.9.  Here's a list of mirrors (thanks, Blue's):

English

German

...and the notes, courtesy of The Patches Scrolls:

- Gothic 3 Questitems removed
- Text problems fixed
- Voice over issues fixed
- Improved Combat / NPC Balancing
- Improved Item value balancing
- Parry skill is functional
- Shield Parry is functional
- New Items like weapons, armor, shields

Seems a pretty useful list of improvements.

Source: Blues News

Friday - January 30, 2009

Gothic 3: Forsaken Gods - Review @ ComputerGames.ro

by Magerette, 17:03

ComputerGames.ro posts a harsh 4 page review of Jowood's Gothic 3: Forsaken Gods, giving it a score of 30/100:

Conclusion:
What the producers wanted and what they accomplished are entirely different things. The idea of having a link between Gothic 3 and 4 is a good one, but JoWood has destroyed more than it has created. And even if I am a big fan of the Gothic series, I can’t look at this title and say it’s a good one. Because I don’t have any reason to.

It hasn’t come up with something really useful, it has ruined what was good about the series, and, what’s worse, it doesn’t have a goal, a good story, we roam aimlessly through an empty map, with too few creatures or NPCs. It’s much too easy; it’s a “game” where the ultimate goal is becoming rich. I couldn’t find anything else of interest and I surely looked for it intensely. And the oncoming patches, official or fan made, can only fix bugs, while the core can’t be fixed overnight.

 JoWood has already apologized for the state of the game when it was released and announced that they will release a content pack which is supposed to contain features requested by the fans, but I doubt it will be revolutionary. Because no matter how much they fix it, Forsaken Gods is a very poor title. I didn’t like it, I don’t recommend it and I am saying that not without regrets, because we’re still talking about a Gothic game.

 

Source: Blues News

Thursday - January 08, 2009

Gothic 3: Forsaken Gods - Review @ Gbase.ch

by Dhruin, 00:45

Daniel writes that Swiss site GBase.ch has a German language review of Gothic 3: Forsaken Gods.  According to my Google-fu, rampant bugs, the strange story premise and the combat are all criticised.  Calling it a pre-Alpha hobby mod, the score is 4/10.

Sunday - January 04, 2009

Gothic 3: Forsaken Gods - Review @ 1UP

by Magerette, 19:16

1Up joins the club with a harsh review of JoWood's Gothic 3:Forsaken Gods, giving it a score of D- with the caveat that "the only reason this didn't get an F is the original music..."  Here's the intro:

My friends, let me take you on a journey through a magical land where everything sucks. On our jaunt, the sights are ugly and outdated, the indigenous fauna's incredibly annoying, the locals have the communication skills of Chewbacca's illiterate, deaf-mute cousin, and the controls on our vehicle are archaic and unintuitive. Sounds great so far, right?

On the combat:

And in the process of keeping it real, I have to comment on Forsaken Gods' combat system, which is -- without a doubt -- the worst I've ever encountered in a game. It consists of little more than a hyperactive, sword-swingin' clickfest, and your opponents' A.I. is more easily exploitable than the governor of Illinois. But the most important of Forsaken Gods' major flaws: The whole system is built on an awful, awful design foible. Your character cannot counterattack (or do anything) if he's getting hit. As a result, if multiple enemies gang up and take turns hitting you, it's effectively impossible to do anything except a) run away or b) die. Even after leveling up many times, I still feared groups of weak enemies thanks to this fluke.

Conclusion:

So, do I have anything nice to say about Forsaken Gods? Well, apart from the decent score, it offers a ton of character customization and development options. They're put forward in a vague way that will confound folks unfamiliar with the series' mechanics, but they are there. But I'm really grasping at straws now.

 

 

Wednesday - December 24, 2008

Gothic 3: Forsaken Gods - New Patch

by Corwin, 01:56

JoWooD Productions has released the promised new patch for Gothic 3 – Forsaken Gods, updating the RPG expansion to version 1.07, saying the patch fixes current problems and improves overall stability. They recommend reinstalling the game before applying the patch, and say that existing save games should be deleted, as they cannot be used with the new version. The English version of the patch can be downloaded from AtomicGamer, FanGaming, FileFront, Gamer's Hell, and The Patches Scrolls. The patch for the German edition is posted on AtomicGamer, FanGaming, FileFront, Gamer's Hell, and The Patches Scrolls.

Source: Blues News

Tuesday - December 23, 2008

Gothic 3: Forsaken Gods - Satirical Headshot at Olnigg's Column

by Gorath, 19:16

This time Olnigg chose Gothic 3: Forsaken Gods as target for his satirical column at Gamona.de. He wrote a ficticious interview with some guy from JoWooD, who explains in typical marketing language why G3:FG is what it is. As always Olnigg's piece is razor sharp and very funny. Unfortunately only in German.

The Gothic 3: Forsaken Gods File

by Gorath, 19:07

The German print mag GameStar published an article about the Gothic 3: Forsaken Gods debacle and how it could come to that. An online version, maybe shorter than the print article, can be found here. It contains 4 interviews with JoWooD, Trine Games and the head of the World of Gothic community. Only the part with the latter is the interesting, IMHO.
WoG.com posted an English summary. Scroll down a bit.

Gothic 3: Forsaken Gods - German Patch 1.07

by Gorath, 18:59

JoWooD promised a new Gothic 3: Forsaken Gods patch before Christmas. Here it is, at least for German players. (DDL)

JoWooD recommends you reinstall the game and remove all old savegames. They are not compatible with the new patch.

Gothic 3 - Forsaken Gods 107 Patchlog:


QUESTS AND ENVIRONMENT

- Cannot find "Paladin General" for completing Lee quest                    Fixed
- Milten leaves the summoner's cave; Nobody in Vengard throne room after kiling the beast.    Fixed
- The pranksters are fighting each-other.                            Fixed
- The ork warriors from Cape Dun have their bodies doubled                     Fixed
- Urbanus artifact quest                                    Fixed
- Orc camp appears only after Inog gives you the quest                        Fixed
- Menu disappears when roasting meat                                Fixed
- Paladin Helmet is still present in game                            Fixed
- Theodor Sack of wheat blocker                                    Fixed
- Milten remain blocked in the woods                                Fixed
- Floating box in Vengard                                    Fixed
- Floating oil lamps in Vengard                                  Fixed
- Theo's chest is properly placed                                Fixed
- Ogit leaves Montera                                        Fixed
- Erthag and Ogit are walking trough the walls of a building.                    Fixed
- Hard coded english strings -now in the string table.                        Fixed
- Duplicate models removed                                    Fixed
- Army of Gotha fighting among themselves.                            Fixed
- Erhag and Urbanus start fighting with each other                        Fixed
- NPCs fighting with each other during Hamlars escort mission                    Fixed

GENERAL

- Fixed Focus Names over 90%
- Text issues resolved over 90%
- German VO issues resolved over 90%
- NPC's in a group will not fight each other

 

Tuesday - December 09, 2008

Gothic 3: Forsaken Gods - Review @ IGN

by Dhruin, 09:19

Ouch.  Thanks to Sergey for pointing out the first major English review of Gothic 3: Forsaken Gods that we've seen.  IGN describes it as a "mess", citing bugs, poor scripting logic, voiceovers that change and don't match the text and more for a score of 3.5/10:

It's a familiar story. An embattled people suffers as their land is torn apart by fierce rival factions. Just when things look most bleak, a Man with No Name comes to town and sets things right. No, not Clint Eastwood. We're talking the Nameless Hero from JoWood Productions' Gothic RPG series. Beginning in 2001, the series quickly became an RPG fan favorite. In 2006 the quality of the series took an unexpected downturn with Gothic 3, a title rife with design flaws, logistical problems and bugs. This year after the departure of the original dev team Piranha Bytes, the Gothic gauntlet was picked up by India-based Trine Games, which cut its teeth on a stand-alone interim title--a Gothic 3.5 if you will--called Gothic 3: Forsaken Gods. Making a quality title faithful to another company's well-loved IP is tough so you have to give Trine some credit for trying. Unfortunately, Gothic 3: Forsaken Gods can be summed up in three little words: it's a mess.

Friday - November 28, 2008

Gothic 3: Forsaken Gods - JoWooD Announces Patch and Content Patch

by Gorath, 21:21

It's worth another newsbit that in the aforementioned PR, JoWooD calls it an open letter to the community, executive producer Michael Kairat announced both another patch and an additional content patch.

GameStar interviewed him to find out what went wrong, whose fault it was and why it won't happen again.

Again, if you find a translation please post it in the comment thread.

JoWooD Apologizes for Gothic 3: Forsaken Gods!

by Gorath, 21:14

In a surprising move JoWooD issued a German PR with an apology to the community for the quality in which they shipped Gothic 3: Forsaken Gods.

Wien/Österreich, 27.November 2008; Am Beginn steht der Dank an unsere Community, die dem Spiel Gothic 3 - Götterdämmerung ihr bedingungsloses Vertrauen geschenkt haben und bereits im ersten Release-Wochenende sich zum Kauf dieses Spieles entschieden haben.

Leider war es uns nicht möglich diesen Vertrauensvorschuss zur Gänze zu befriedigen. Als Gründe dafür können wir nur die Erwartungshaltung der Community für das Addon und unseren eigenen hochgesteckten Ziele anführen. Die Community und wir wollten das Spiel noch in diesem Jahr fertig gestellt sehen.
JoWooD hat somit gemeinsam mit dem Developerteam unter Hochdruck am Projekt gearbeitet. Wir haben diesem selbstauferlegten Druck nicht Stand gehalten und trotz einer Verschiebung des Releasezeitpunktes um drei Wochen eine Version mit einem dazugehörigen Patch veröffentlicht, der am Ende unsere Versprechen nicht vollständig erfüllen konnte.

Michael Kairat, Executive Producer von JoWooD Productions für dieses Spiel meint dazu im Originalton: „Wir bekommen nun, wie auch zu erwarten war, von der Community die Rechnung präsentiert.“

JoWooD Productions möchte sich hiermit bei allen Fans der Gothic Serie offen und ehrlich entschuldigen, da die Qualität des Produktes tatsächlich nicht zufriedenstellend ist.

Michael Kairat erklärt weiter: „Derzeit wird an Gothic 3 - Götterdämmerung mit Priorität eins gearbeitet, dass innerhalb der nächsten Tage ein Patch zu den bereits zwei Veröffentlichten zur Verfügung gestellt werden kann, der den Qualitätsstandards der Community entspricht. Download über www.jowood.com. Zusätzlich wollen wir einen Content Patch erstellen, in dem weitere Anregungen, Ideen und Wünsche der Community weitgehend umgesetzt werden. Genaueres dazu werden wir nach dem Feedback unserer Community Manager im Laufe der nächsten Woche bekannt geben.“

Aus diesen Fehler lernend werden bei ArcaniA in Verbindung mit Spellbound verstärkt Betatester bereits früh in den Prozess eingebunden, um projektbegleitend deren Anregungen umsetzen zu können.

„JoWooD gesteht gemachte Fehler ein und wird vermeiden, dass sich diese wiederholen.“ ergänzt Michael Kairat für das gesamte Team.

If you find translations please post them in the news thread.

Gothic 3: Forsaken Gods - German Reviews

by Gorath, 20:59

The print mags PC Games and GameStar published their reviews on the Gothic 3 add-on. They find it rather mediocre, outdated, full of bugs and plagued by performance issues. On the positive side they mention interesting quests and slightly improved combat. Please check our news forum if you are interested in hands-on experience.

Disputatious site 4Players.de deemed the unpatched retail version of G3: FG worthy of a whopping 20%. It's a rather subjective piece, as they openly admit. Their history with JoWooD is well known.

PC Games, again, put a bug gallery online, which GameStar countered with a bug video.

Wednesday - November 26, 2008

Gothic 3: Forsaken Gods - 2nd Release Patch

by Corwin, 03:13

A second patch has been released for the game. Here's the accompanying blurb:

A 2nd Patch is available, fixing the problem with marc when you`ve got Theodors Artefact Quest, as well as fixing some other minor issues. The patch must be applied to a Forsaken Gods Version with Release Patch already installed. Savegames that were made with FSG + Release Patch remain working.

You'll find it Here.

Sunday - November 23, 2008

Gothic 3: Forsaken Gods - Release Patch

by Dhruin, 07:28

The release patch for Gothic 3: Forsaken Gods is available in German and English.  From the JoWood boards:

The first update for the addon fixes following issues:

* 1. Potential main-quest blockers removed
* 2. Graphical and performance related improvements (incl. system stabilization)
* 3. Texts and voice-overs completed and enlarged
* 4. Several gamplay elements were improved

Thursday - November 20, 2008

Gothic 3: Forsaken Gods - Begins Shipping in NA

by Magerette, 17:49

Blues  posts the announcement from JoWood and Dreamcatcher that Gothic 3:Forsaken Gods has begun shipping to North America:

JoWooD and DreamCatcher announce that Gothic 3: Forsaken Gods is shipping to North American stores, and in addition to this add-on for Gothic 3, they are also now shipping the Gothic 3 Collector’s Edition, which includes the latest version of the RPG along with the new expansion. When the game went gold, a November 21 release date was announced, while Amazon seems to indicate both SKUs have been available for a week, so once again, your mileage may vary...

 

Source: Blues News

Friday - November 14, 2008

Gothic 3: Forsaken Gods - Pushed to Dec 5th?

by Dhruin, 21:26

The  recent Gold announcement for Gothic 3: Forsaken Gods nominated a Nov 21st release but almost simultaneous with the email from my preorder explaining a delay to December 5th comes this from Eurogamer (same source as the Gothic 4 piece):

We will, however, be treated to Gothic 3 expansion Forsaken Gods "in a few weeks", according to the spokesperson - retailers interpret this as 5th December.

Neither are official sources but retailers are often accurate this late in the process.

Monday - November 10, 2008

Gothic 3: Forsaken Gods - Gold!

by Dhruin, 22:23

JoWood sent out the following press release, announcing G3: Forsaken Gods has gone Gold for a November 21st shipping date (the territories for this date are not specified):

GOTHIC 3 – FORSAKEN GODS GONE GOLD!

Liezen, Austria, November 10th 2008; Finally, it`s done: The gold master of Gothic 3 – Forsaken Gods has been completed and delivered to the production facility. Developer Trine Studios and Publisher JoWooD Productions are delighted to release the game on November 21st 2008.


“A fascinating story combined with thrilling and various quests are ensuring that the fans of the Gothic series will experience many exciting hours in the official AddOn.". We are happy to create this great transition to the already announced ArcaniA, hereby decreasing idle time for the community”, explains Stefan Berger, Head of Project Management.

About Gothic 3 - Forsaken Gods:

Gothic 3 - Forsaken Gods includes new quests, new monsters and many of the old friends whom gamers around the world got to know in previous episodes. Got hic 3 - Forsaken Gods will answer all the questions which have risen in the past and will slowly introduce the fans to a new chapter...

Thanks to Alistair for a similar submission.

In other news, World of Gothic has the 6th part of the the 5-part Hero's Diary.

Monday - November 03, 2008

Gothic 3: Forsaken Gods - Hero's Diary, Part 5

by Dhruin, 22:47

The fifth and final part of the Hero's Diary for Gothic 3: Forsaken Gods is up at World of Gothic.  The diary provides some story and lore background.

Monday - October 20, 2008

Gothic 3: Forsaken Gods - Hero's Diary @ WoG

by Dhruin, 21:37

World of Gothic has a short Hero's Diary, which serves to introduce some of the lore and story for Gothic 3: Forsaken Gods.  The first three bits are up and existing G3 players will know the locations:

1. Welcome to Silden!

With a neat hammering head I woke up in Silden - where Anog already greeted me as everything but friendly. One of his caravans picked me up from the roadside in a not so drunken fashion and brought me to him. Anog briefly told me that Gorn is equiping an army heavily, to march to Trelis - where the Orcs have gathered under Thorus. The skirmish and the approaching war delivers heavy headaches to the other towns and villages. Anog reacted with suspicion on my proposal to bind Myrtana in one. How easily they put the blame for this chaos on me! Well I will have to prove myself again...

Wednesday - October 01, 2008

Gothic 3: Forsaken Gods - Trailer @ Gamers Hell

by Dhruin, 00:13

 I think, the first trailer for the Indian-developed Gothic 3: Forsaken Gods.  The 22Mb file can be found at Gamers Hell and shows 30 secs of brief gameplay snippets (46 secs total).

Tuesday - September 09, 2008

Gothic 3: Forsaken Gods - Interview @ PC Games.de

by Dhruin, 22:19

PC Games.de has interviewed Kevaad Abdool from Trine Studios - the Indian team working on Gothic 3: Forsaken Gods.  Much of the conversation gives background on the project and Trine, so I'm going to skip straight to the feature set for a quote:

PC Games: Besides new quests and an expanded storyline - what are the key features of the game?

Abdool: As I mentioned before we spent a lot of time evaluating what people wanted. The key features in expansion are: new characters, new weapons, upgraded combat system, new graphics effect ( as I mentioned earlier), and upgraded performance. We did spend some time adding some new quest types to reduce the monotonous feeling you get when playing Gothic 3. We have also added some new abilities to create more options in developing your character. We have added some very intricate systems for calculating damage, stamina, and health losses while in combat. These primarily use character and weapon attributes as inputs, so now players can evolve a character in a way which suits his playing style. And with all our graphical improvements and new story and quest elements you get to experience all this in a great looking game.

Unfortunately, they don't detail the combat changes other than the stat systems mentioned above.

Wednesday - August 27, 2008

Gothic 3: Forsaken Gods - Preview @ 1Up

by Dhruin, 00:17

This is the first preview of Gothic 3: Forsaken Gods we've seen, with 1Up kicking up some brief impressions from GC.  They were underwhelmed and unimpressed when the demonstrator had trouble with the combat (after explaining it has been improved) but the demo was only 15 minutes, so hopefully there's hidden depth.  A sample:

What's new for Games Convention? I watched a short, 15-minute demo given by a frustratingly soft-spoken JoWood representative who explained where the expansion fits in the Gothic lore and how it will differ from Gothic 3. Fans of the series (which is especially popular in Germany and Russia) should be excited to learn that it continues the long-running story of the nameless hero who has been around since the original Gothic. Taking place two years after Gothic 3, the hero returns to the lands he helped unite and save to find that the nation has been split into a handful of smaller warring communities. Old friends and enemies from Gothic 3 now serve as mayors and leaders in these communities, adding a bit of nostalgic depth to the process of figuring out whom to side with.

The JoWood rep admitted that combat in Gothic 3 wasn't as accessible as it should have been; in his own words, most gamers would not be able to jump into the game unless they had played previous Gothic titles and were already invested in the universe. Trine has revamped the combat as much as is possible within the confines of the Gothic 3 engine, which it anticipates will lead to a smoother experience all around. Along with tweaked combat, the expansion, of course, contains the requisite new armor, weapons, enemies, and quests.

Wednesday - August 20, 2008

Gothic 3: Forsaken Gods - Developer Revealed

by Gorath, 17:01

JoWooD used the start of the Games Convention in Leipzig to reveal the developer responsible for Gothic 3: Forsaken Gods. It´s the Indian company Trine Game Studios. They´re also working on the next The Guild product.

G3: Forsaken Gods will be a stand-alone add-on based on Gothic 3 technology. The story is written by Spellbound to ensure a smooth transition to Gothic 4.

Wednesday - July 23, 2008

Gothic 3: Forsaken Gods - Cover Art Released

by Dhruin, 20:47

A pretty minor item but JoWood has released the cover art for Gothic 3: Forsaken Gods and the accompanying newsbit reveals sales of 900k for G3:

Liezen, Austria, July 23rd 2008; JoWooD Productions has released the final cover artworkfor the official AddOn of its famous roleplaying game, Gothic 3 (more than 900.000 units sold). Gothic 3 – Forsaken Gods takes the player into the fascinating Gothic world once again where exciting quests are waiting to be solved.
Gothic 3 – Forsaken Gods will be available as standalone version – NO Full Version of Gothic 3 needed!

About Gothic 3 – Forsaken Gods

Two Years after the phenomenal success of Gothic 3, this new episode offers a new glimpse into the amazing world of Gothic. Forsaken Gods includes new quests, new monsters and many of the old friends whom gamers around the world got to know in previous episodes. Gothic 3 - Forsaken Gods will answer all the questions which have risen in the past and will slowly introduce the fans to a new chapter...

Features:


  • Lively and interactive environment which reacts to the player's actions, creating a very intense and realistic atmosphere

  • Improved graphics quality thanks to updated engine technology

  • Enhanced user interface

  • 15-20 intense hours of gameplay

  • Improved combat system with new combat rules

  • Plenty of new weapons, armor, monsters and quests


System: PC
Genre: RPG
Release: Q4 2008

Wednesday - June 18, 2008

Gothic 3: Forsaken Gods - First Screens Released

by Magerette, 16:36

GamersHell has three screenshots up and also posts a press release from Jowood announcing the first screenshots for their add-on to Gothic 3, Forsaken Gods

Liezen, Austria, June 18th 2008; JoWooD Productions is happy to present the first screenshots from the official Gothic 3 Add On. A vivid world, intoxicating new quests and the gloomy Gothic atmosphere invite fans to spend hours playing this exciting new chapter in the epic and popular RPG series. Have a look at the screenshots and get ready for the perfect Gothic experience once again.

About Gothic 3 – Forsaken Gods

Two Years after the phenomenal success of Gothic 3, this new episode offers a new glimpse into the amazing world of Gothic. Forsaken Gods includes new quests, new monsters and many of the old friends whom gamers around the world got to know in previous episodes. Gothic 3 - Forsaken Gods will answer all the questions which have risen in the past and will slowly introduce the fans to a new chapter...

Features

* Lively and interactive environment which reacts to the player's actions, creating a very intense and realistic atmosphere
* Improved graphics quality thanks to updated engine technology
* Enhanced user interface
* 15-20 intense hours of gameplay
* Improved combat system with new combat rules
* Plenty of new weapons, armour, monsters and quests


System: PC
Genre: RPG
Release: Q4 2008

Information about

Gothic 3: Forsaken Gods

Developer: Trine Game Studios

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Combat: Real-time
Play-time: 10-20 hours
Voice-acting: Full

Regions & platforms
World
· Platform: PC
· Released at 2008-11-21
· Publisher: JoWooD