Your donations keep RPGWatch running!

All News

You need to be logged in to filter news.
Tuesday - November 22, 2022
Monday - November 21, 2022
Sunday - November 20, 2022
Saturday - November 19, 2022
Friday - November 18, 2022
Thursday - November 17, 2022
Wednesday - November 16, 2022
Tuesday - November 15, 2022
Show older news or news at:

Picture Watch

King's Bounty: Armored Princess
Box Art

Poll Watch

Do you prefer the light or dark style?
Light
48.05%

Dark
49.35%

I don't care
2.6%

Vote

Tuesday - November 22, 2022

Tales of Arise - Review

by Hiddenx, 16:28

Inclusive Thinking checked out the J-RPG Tales of Arise:

Tales of Arise - REVIEW! The BEST Role Playing GAME!

Tales of Arise

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

The DioField Chronicle - Review

by Hiddenx, 16:25

Erick Landon RPG checked out The DioField Chronicle:

We Need To Talk About The DioField Chronicle...

The DioField Chronicle

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Dark Deity - Preview

by Hiddenx, 16:18

View from the Evening checked out the Strategy RPG Dark Deity:

Free Game Review: Dark Deity

Dark Deity is a turn-based Tactical RPG free from the Epic Games Store now until the 24th November 2022. I liked it, watch the review to see if I can convince you it's worth a look.

 

Dark Deity

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Monday - November 21, 2022

Weird West - Patch 1.05 with Mod Support

by Hiddenx, 21:18

WolfEye Studios released patch 1.05 for Weird West, fixing a few bugs and introducing support for mods. One of the showcased mods adds first-person view:

Weird West Patch 1.05 launches with mod support + First-Person mod!

Weird West Patch 1.05 is now live. This new free update introduces mod support for the game and fixes a handful of bugs reported by the community.

Edit: please note that due to a technical issue the release of patch 1.05 on the Epic Game Store has been delayed but should be available within 24 hours (the build update is just pending Epic approval but is all ready to go!)

MOD SUPPORT (STEAM/EGS/GOG Only)
You can now browse and install mods directly from the in-game mod menu, courtesy of mod.io!


We threw in a few sample mods for you to toy with as a starter pack:

  • Gender Swap mod: lets you swap the visual gender of the Bounty Hunter, Pigman, Protector and Devotee
  • Undead Animals mod: lets you swap animals' visual model for undead variations
  • Long Lasting Tools mod: new shovels, pickaxes, and skinning tools will have increased durability
  • No Friendly Fire mod: disables friendly fire even in higher difficulty modes

[...]

Thanks Redglyph!

Weird West

SP/MP: Single-player
Setting: Western
Genre: Action-RPG
Platform: PC
Release: Released

Details

Harvestella - Review @ Gamerbraves

by Hiddenx, 15:47

Gamerbraves reviewed Harvestella:

Harvestella Review: A Stellar Casual Farming Game

Harvestella is a unique title. Being a farming game with a twist of adding in JRPG elements, which can be compared to the Rune Factory seires. Developed by Live Wire Inc and published by Squre Enix, I dove in head first into the world of Harvestella, and I thoroughly enjoyed  it.

Harvestella starts off with your usual case of the JRPG trope, meaning that the main character has amnesia. The story progresses where you and your party members need to get to the bottom of the phenomenon known as the Quietus, a one day season where the air is filled with deadly dust, and that all living things that come into contact with will die. Except you of course.

[...]

All in all, I enjoyed my time playing through Harvestella, the combat while lacking depth offers a nice gameplay loop with distinct Jobs and playstyles which is perfect for those who look for a more casual time.

But those who look for a purely farming game wouldn’t particularly enjoy Harvestella since it’s pretty simplified and honestly you’re spending your time mostly fighting off monsters and exploring dungeons rather than tending your crops. But I still find the farming satisfying regardless of its simplicity.

Though my main gripe with the game is how fast the time passes for each in-game day. It feels like your main currency in the game is time and how you spend it. It can get rather frustrating at certain times where you’re just a few steps away from reaching a certain checkpoint in a dungeon only for you to get booted back home.

But despite all of that, Harvestella is a noteworthy title for fans to pick up if they’re looking for a casual game with beautiful art direction and unique twists to the farming genre.

Score: 8/10

Harvestella

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Tactics Ogre: Reborn - Review @ GamingBolt

by Hiddenx, 15:43

GamingBolt reviewed Tactics Ogre: Reborn:

Tactics Ogre: Reborn Review – From the Ashes

The granddaddy of tactics RPGs returns, and once again, it demands attention.

Tactics Ogre: Reborn Review – From the Ashes

There are very few games that you can legitimately hold up as titles that single-handedly created entire genres or subgenres, but one that has perhaps been a little unfairly overlooked over the years is Tactics Ogre. Essentially the progenitor of what has become known as the traditional turn-based isometric strategy RPG, since its SNES launch in 1995, the game never really got the kind of mainstream recognition that many others that followed in its footsteps did. The fact that its 2010 remake was a PSP exclusively didn’t exactly help matters either.

But at long last, after years of demands from a relatively small but decidedly vocal fanbase, the series is finally back. Square Enix has released Tactics Ogre: Reborn, another remastered launch for the 1995 original- and it’s fair to say that series fans will find it worth the wait, while newcomers, too, will find more than enough to fall in love with. Whether you’re looking for a captivating story with genuinely engrossing choice-and-consequence mechanics or a mechanically dense strategy RPG that gives you oodles of control over every aspect of your party, you’re likely to find it here.

[...]

While Tactics Ogre: Reborn does a mostly excellent job of updating and refining the original title’s gameplay and mechanics, one area where it feels like a disappointing step back is the visuals. To put it bluntly, it feels like the visual style and personality of Tactics Ogre have been largely sucked out of this version, with character models that look too smooth and rounded and environments that are full of assets that seem to have been ripped out of a mobile game. It’s particularly disappointing to see because something like an HD-2D aesthetic would have been a particularly good fit for this game.

But though its visual update is a disappointing one, it’s not nearly enough to overcome the fact that Tactics Ogre: Reborn is still an excellently retooled and refreshed version of what is, in no vague terms, a legendary RPG. For fans of strategy RPGs, Tactics Ogre is almost required reading, but for years, circumstances have made it so that it hasn’t exactly been easily accessible to the masses. Now, Square Enix has brought a new and improved version of the game that, in spite of its visual woes, shines a bright and flattering light on it. If you have any interest in this genre, to not give Tactics Ogre: Reborn would be a big mistake.

Score: 8/10

Tactics Ogre: Reborn

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Expeditions: Rome - Review

by Hiddenx, 14:44

Ye Old Entertainment reviewed the strategy RPG Expeditions: Rome:

Expeditions Rome Review. XCOM in Ancient Rome! And you missed it while you were busy with Elden Ring

Expeditions: Rome

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Sunday - November 20, 2022

Mortismal Gaming - Holiday Buyer's Guide

by Hiddenx, 16:48

Mortismal Gaming suggests some RPGs for the holidays:

An RPG Gamer's Guide To The Holidays - Holiday Buyer's Guide

Games Mentioned:
Expeditions Rome
King Arthur: A Knights Tale
WH40k Chaos Gate Daemonhunters
Hard West 2
Circus Electrique
The Diofield Chronicle
Lost Eidolons
Triangle Strategy
Tactics Ogre: Reborn
Sunday Gold
Tunic
Elden Ring
Thymesia
Steelrising
Valkyrie Elysium
Soulstice
VtM Swansong
Pentiment
Dying Light 2
Ghostwire: Tokyo
Elex 2
Weird West
Cult of the Lamb
Black Geyser
The Waylanders
Evil West
Marvel's Midnight Suns
The Callisto Protocol
High On Life
God of War Ragnarok
Stray

Mortismal Gaming

Details

Telepath Tactics Liberated - New Patch

by Hiddenx, 11:21

Telepath Tactics Liberated got a new patch:

Patch version 1.0.41: graphical and gamepad improvements!

The tables have turned...3D!

Greetings, tactics fans! I've got another update for you with a long-awaited graphical improvement and some bug fixes.

Our most visible change this update involves, quite literally, tables. Due to the way Unity's perspective camera handles 2D sprites, sprites near the edges of the area visible onscreen tend to skew outwards. This looks pretty normal for characters and objects that are relatively tall and narrow (like trees), but not so much for longer, squatter objects--like tables. As you can see, when those skew outwards, it looks like they're positioned counter to camera perspective:

[...]

You may recall that in the last minor update, I improved how "flat" sprites like traps are displayed. Tables aren't strictly flat, however--they have more dimensionality, and so required a different approach. Well, I finally took some time, got good (enough) at Blender, and figured out how to actually texture and export 3D models and get them working in-game!

This meant modeling a 3D version of the basic table, adapting the existing 2D pixel art for tables to create textures for every table variant in the game (basic, with food, with beer, with dice, with books, with map, with papers...), and importing them into the game. It sounds simple when I type it out, but this was days of work! And here's the result:

[...]

Pretty neat, eh? Now that I've now definitively fixed the issue of table sprites skewing near the edges of the screen, I can use this technique to address other such issues going forward (as well as to create brand-new 3D objects!) It's a small thing, but I'm quite happy about it.

But wait, there's more--let's run through some other improvements I've made to the game with this update:

-- a recent change in the code designed to prevent Together in Battle from connecting to Steam as though it were Telepath Tactics Liberated apparently broke achievements for Telepath Tactics Liberated. This is now fixed.

-- the mouse cursor is now fully locked, disabled, and rendered invisible when loading or starting a new game with gamepad controls enabled. This way, you can't accidentally mess with the cursor by bumping your mouse when in gamepad mode.

-- fixed: when in gamepad mode, the game was displaying a selection arrow over the new turn box at the start of AI-controlled turns, then leaving the cursor arrow onscreen after the new turn box faded from view.

-- fixed an exploit involving skills with an after-attack effect of "Can Move" (such as Lance or Bow) granted by a weapon with a remaining durability of 1. When using such a skill with a 1-durability weapon, it would break the weapon, after which the character could equip another weapon granting that same skill to use the skill a second time in the same turn.

-- fixed: the character creator was auto-marking weapons as equipped even if a different weapon was manually marked as equipped via "[E]" notation in the inventory field.

-- fixed: in cut scenes in gamepad mode, the Options button would sometimes inappropriately gain focus and open the options menu when selecting something else onscreen.

-- added in some code so the game can now detect if it's being run on Steam Deck. (This doesn't do anything just yet, but it will allow me to diagnose and fix issues with the the game when it's running on Steam Deck going forward.)

That's all we've got this time, folks. Thanks again for all your support!


Tactically yours,

Craig

Telepath Tactics Liberated

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Hogwarts Legacy - News Collection

by Hiddenx, 09:06

WesNemo has collected the latest news for Hogwarts Legacy:

Hogwarts Legacy Revealed HUGE NEWS...

Hogwarts Legacy

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

RPG Crawler - RPG News Roundup

by Hiddenx, 07:09

Like every week the RPG Crawler sums up the computer and tabletop RPG news:

RPG News Roundup (11-19-2022)

RPG Crawler

Details

Saturday - November 19, 2022

Frozen Flame - Gameplay

by Hiddenx, 16:19

SplatterCatGaming checked out Frozen Flame:

Frozen Flame - Open World Fantasy Exploration RPG

Frozen Flame

SP/MP: Single + MP
Setting: Fantasy
Genre: Survival-RPG
Platform: PC
Release: In development

Details

Gothic 1 Remake - Goblins!

by Hiddenx, 16:11

Henriquejr spotted the Goblins of the Gothic 1 Remake:

Here is a closer look at Goblins in Gothic 1 Remake!


These devious little creatures can annoy even hardened adventurers. For inexperienced warriors, they can even spell their doom! They can quickly surround you and attack all at once, armed with clubs, old rusty swords, or anything they can get their hands on!

Goblins are crafty and, above all, light-fingered. Remember our old friend Talas from the Sect Camp, who lost the Almanac to a gang of Goblin muggers? It's time to team up with him once again and retrieve it!

Gothic 1 Remake

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Path of Exile - New Expansion: The Forbidden Sanctum

by Hiddenx, 15:27

The new expansion for Path of Exile will launch in December:

December Expansion Name Reveal

Path of Exile

SP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Pentiment - Review @ Mortismal Gaming

by Hiddenx, 15:11

Mortismal Gaming reviewed Pentiment:

Pentiment - Review After 100%

 

Pentiment

SP/MP: Single-player
Setting: Historical
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

The DioField Chronicle - Free Update March 2023

by Hiddenx, 15:04

The DioField Chronicle will get a free update in March 2023:

The DioField Chronicle

"What a treat. I simply cannot resist..."

Be ready for a new story featuring Waltaquin, along with a new weapon, new skills and additional challenges.

Free update for #TheDioFieldChronicle, coming March 2023!

 

The DioField Chronicle

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Tactics Ogre: Reborn - Review @ RPG Site

by Hiddenx, 14:56

RPG Site reviewed Tactics Ogre: Reborn:

Tactics Ogre: Reborn Review

Although Tactics Ogre: Reborn is technically a remake of a remake, it is one that I’ve welcomed ever since it was finally announced (after a series of leaks). Tactics Ogre is one of the most wonderful strategy RPGs I’ve ever played - both the original version and its first remake on PSP. It has one of the most compelling narratives I’ve seen in an RPG, and its cast is superb in fleshing out its tale.

Despite my love for Tactics Ogre, I know that these aren’t perfect games. Each of the previous versions were cumbersome or frustrating in its own way, so I hoped Tactics Ogre: Reborn would serve as the “definitive” edition for this excellent strategy RPG at last; naturally, Reborn will be the version that’s easiest to play as time goes on, due to its availability on modern PlayStation & Nintendo platforms, as well as PC.

[...]

Tactics Ogre: Reborn is largely an excellent modern version of the classic strategy RPG. There are a myriad of improvements and enhancements to make it the most user-friendly version yet without compromising its difficulty. It is sometimes a delightfully brutal experience that pushed me to think carefully about my every move, though a lot of the gameplay alterations introduced in Tactics Ogre: Reborn didn’t jive with me for the most part. The primary suspects are the universally inflated stat values across the board and the new temporary stat increase cards among other nitpicks. Everything that I love about Tactics Ogre outside of its battle system remains intact with the branching narrative system, the ways you can recruit characters, and the overall presentation of one of the most interesting narratives in video game history.

Score: 8/10

Tactics Ogre: Reborn

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Pentiment - Review

by Hiddenx, 13:58

Maddmike checked out Pentiment:

Pentiment Review

 

Pentiment

SP/MP: Single-player
Setting: Historical
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Friday - November 18, 2022

Monochrome Mobius - Review @ Noisy Pixel

by Hiddenx, 17:06

Noisy Pixel checked out Monochrome Mobius: Rights and Wrongs Forgotten:

Monochrome Mobius: Rights and Wrongs Forgotten Review – A Fabled World

While the Utawarerumono franchise’s sheer name may make it difficult for some people to get into, the series is known for its strong emotional narratives. The original game, Mask of Deception and Mask of Truth, boast well-paced stories with memorable casts, excellent twists veiled by a fantasy setting, and stellar soundtracks.

Following the ending of Mask of Truth, I was unsure where the series could go, save for a gacha. So, the announcement of Monochrome Mobius: Rights and Wrongs Forgotten as a prequel was largely unexpected. Plus, its gameplay approach and presentation were set to be an evident change of pace from what came before. With no real expectations in mind, I set off to experience this prequel and came out the other end feeling an array of mixed positivity.

[...]

Monochrome Mobius: Rights and Wrongs Forgotten tells a captivating story Utawarerumono fans will appreciate, coupled with a terrific soundtrack and a well-written cast. However, narrative progress is not strongly paced, and combat tends not to be particularly engaging or compelling despite boasting intriguing concepts. Further, spots of poor presentation and technical faults can ruin the experience at points.

If you’re a prospective newcomer, I recommend playing the other titles before this one since its cast and depiction of the world are substantially better appreciated with context. Though, you won’t be lost if you choose this as your opening avenue.

Score: 7/10

Monochrome Mobius

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Harvestella - Review @ CC

by Hiddenx, 17:00

Capsule Computers checked out Harvestella:

Harvestella Review

Overview

When it comes to farming life sims there are certain series that immediately spring to mind that have been around for decades and when you combine them with fantasy action, there are even more that have combined RPG elements with farming to relatively great success. In recent years many new entries in this once small genre have appeared and now it is time for Square Enix to take a crack at things with Harvestella. Offering a new take on the fantasy farming RPG genre, is Harvestella worth checking out for fans of the genre?  

[...]

Overall

Harvestella feels like a solid first entry for a company not entirely familiar with the farming/action RPG genre mix. The title offers perhaps some exceptional storytelling once things finally get going and has some absolutely wonderful characters to interact with but both its farming mechanics are a bit too simple for those who prefer that side of things. Even then, while the combat is more interesting and offers some strategic elements, especially when it comes to diving into Harvestella’s massive dungeons, it too has a number of poorly thought out elements that stop it from really standing out. As such, Harvestella does its best to create an enticing world for players to get lost in all while offering simpler than expected gameplay elements.

Score: 7/10

Harvestella

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Pentiment - Review @ RPG Site

by Hiddenx, 16:55

RPG Site reviewed Pentiment:

Pentiment Review

When Pentiment was first unveiled this last summer, it admittedly took me a bit of time to acclimate to Obsidian Entertainment's newest role-playing project. A narrative-focused murder mystery set in 16th-century Bavaria with an artstyle inspired by that era was not something I would have expected to be inherently excited about -- especially considering the underused setting that I was not at all well-versed in. The earliest footage showed some well-worn elements present in many games revolving around making dialogue choices and collecting evidence, but so much else felt very foreign to me.

Consequently, I originally had no truly concrete expectations going into Pentiment, and I dove in effectively flying blind. What I ended up finding was a thematically striking and ultimately optimistic story that I immediately wanted to share my experience with all of my peers whether they had this game on their radar or not.

[...]

By the time I finished my first playthrough of Pentiment I knew that the experience was one that would fondly stick with me for a long time. Pentiment is an easy game to recommend in the same way that one recommends a favorite documentary to a new friend or a local museum to an out-of-town visitor. Pentiment carries a sort of quiet confidence in which the passion of its creators towards the subject material of the game's setting, art, and theme truly carries through to the final exceptional experience.

Score: 9/10

Pentiment

SP/MP: Single-player
Setting: Historical
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Thursday - November 17, 2022

Underworld - Review @ Wizard Worm

by Hiddenx, 18:56

Wizard Worm checked out the old-school dungeon crawler Swords and Sorcery: Underworld:

Swords and Sorcery Underworld Review (Dungeon Crawler RPG)

Underworld

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Rogue Trader - Gameplay Trailer

by Hiddenx, 18:49

A new gameplay trailer for Warhammer 40,000: Rogue Trader:

Gameplay Trailer | Warhammer 40,000: Rogue Trader

Rogue Trader

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

Wasteland 2 - Review @ Mortismal Gaming

by Hiddenx, 18:45

Mortismal Gaming reviewed Wasteland 2 (minor spoilers):

Wasteland 2

Timestamps

Wasteland 2

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Dark Deity - Gameplay Overview

by Hiddenx, 18:39

The Scarlet Seeker checked out Dark Deity, which is currently free on the Epic Games Store:

Dark Deity Gameplay Overview/Revisit

Dark Deity

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Witcher - Will They Re-Record Voice Actors?

by Silver, 10:46

Eurogamer has asked the question of Doug Cockle, voice of the Witcher, about whether or not the voice acting for the Witcher 1 Remake will be recast.

Cockle, remember, is the voice of Geralt in every main Witcher game. It's him you hear in The Witcher 1. So if CDPR wants to re-record or expand that performance, it's Cockle they will need to call.

"I'd be there in an instant," Cockle tells me, if CDPR did phone, but it hasn't rung yet.

"I know as much as you do about this at the moment," he says. "All I know is that CD Projekt Red has announced that they're going to remake Witcher 1 in Unreal [Engine] 5, and that's what I know. So I don't know if they're going to bring me back in to do re-recording of the dialogue, I don't know if they're going to use dialogue from Witcher 1 as it exists. I don't know."

But the more we talk about remake, and what things were like when he recorded The Witcher 1, the more apparent it becomes how much things have moved on since then. And the more convinced I am that re-recording the performances is precisely what CDPR will do.

There are a few reasons why.

[...]

Witcher

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Vranygrai - Announced

by Hiddenx, 09:41

The Action RPG Vranygrai has been announced:

Vranygrai

Vranygrai is a story driven action-adventure game with RPG elements. The setting combines several real historical events that formed the first major state of Slavs in Central Europe, the Great Moravia. During these turbulent times, people worshipped pagan gods. The game takes inspiration from traditional beliefs, fairy tales, and stories passed from generation to generation, to provide the most accurate experience.

STORY

The Volkhv, a former Slavic priest and the main protagonist lost his sister in one of the Avars raids - the nation that was supposed to be defeated. He feels he failed not only as a priest, but as brother and protector as well. A story of a broken man that needs to fight his inner demons as well as several mythological creatures and the remains of once great Avar Khaganate. All while the war between Slavs is coming.
Perhaps there is more to his personal history than might be gleaned at first sight...

KEY FEATURES

EXPLORE THE WORLD OF GREAT MORAVIA

  • A relatively small, but all the richer and dense, semi-open world that offers itself for exploration. Discover hidden characters and maybe you will come across a rare reward.
  • Immerse yourself in the world full of pagan culture set in real world locations. From simple huts hidden in the woods to great fortresses. All inspired by archeological research.
  • A dynamic world where characters, animals, and mythological creatures behave differently during the day than at night. Think twice before going into the forest in total darkness!

MEET THE SLAVIC MYTHOLOGY

  • Engage in quests inspired by location-based tales and stories.
  • A linear main story rich with dubbed dialogue, twists, turns, and suspense. Find out where Volkh's steps lead and what hides in his past.
  • Side story lines with the option of choosing and enriching the progress of the task. Get to know the world in which our ancestors lived and the legends associated with it.
  • Bestiary - find out everything about the creatures you meet or fight and about the old rituals and beliefs.

IMMERSIVE COMBAT INSPIRED BY MODERN GAMES

  • Lots of different types of enemies. You will face fallen Avars, enemy soldiers, and most of all creatures that no one was supposed to meet.
  • The hero has at his disposal a rich arsenal of historical weapons and armor for various types of melee and ranged attacks.
  • A skill system based on mythology. Unlike ordinary mortals, you will have unique spells as a Slavic priest. Their use will not be frequent, but their impact will be significant.

Vranygrai

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Cyberpunk 2077 - Phantom Liberty will be a paid Expansion

by Hiddenx, 09:26

Gamesradar reports the the upcoming DLC Phantom Liberty for Cyberpunk 2077 is not free:

Cyberpunk 2077: Phantom Liberty will be a paid expansion

Cyberpunk's expansion will cost you, but probably not as much as a full game

Cyberpunk 2077: Phantom Liberty will be a paid expansion, CD Projekt Red has confirmed.

In a comment provided to GamesRadar+, CDPR's global PR director Radek Grabowski confirmed that "as for the expansion's pricing - we have not revealed exact details yet, but it will be a paid one."

[...]

Cyberpunk 2077

SP/MP: Single-player
Setting: Cyberpunk
Genre: RPG
Platform: PC
Release: Released

Details

Wednesday - November 16, 2022

Shadows Over Loathing - Gameplay Overview

by Hiddenx, 17:06

The Scarlet Seeker checked out Shadows over Loathing:

Shadows Over Loathing Gameplay Overview

Shadows Over Loathing is the new game we are looking at today with an Overview/Review of what it is and how its gameplay plays. First we will review the need to know basics of Shadows Over Loathing before jumping into deeper gameplay impressions. Shadows over Loathing — a slapstick-figure comedy adventure-RPG full of mobsters, monsters, and mysteries.

Shadows Over Loathing

SP/MP: Single-player
Setting: Western
Genre: RPG
Platform: PC
Release: Released

Details

Pentiment - First Impressions @ Mortismal Gaming

by Hiddenx, 16:59

Mortismal Gaming checked out Pentiment:

Pentiment - First Impressions

Pentiment

SP/MP: Single-player
Setting: Historical
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Monochrome Mobius - Release Day

by Hiddenx, 05:59

The Strategy RPG Monochrome Mobius: Rights and Wrongs Forgotten will be released today:

Monochrome Mobius: Rights and Wrongs Forgotten

A new JRPG from AQUAPLUS, announced in commemoration of 20 years of their hit Utawarerumono franchise. Produced by legendary composer Naoya Shimokawa and penned by Utawarerumono writer Munemitsu Suga, with support from the studio's superb art direction spearheaded by character designer Mi, Monochrome Mobius: Rights and Wrongs Forgotten focuses on the heart of every great RPG: the story.

Story
In the small province of Ennakamuy, on the frontiers of the great empire of Yamato, there lived a young man with his mother and sister. One day, at the local lord's behest, the young man was investigating a small irregularity when he encountered a girl he’d never met.
The words the girl spoke were what shocked him: She told the man that his father was still alive.
Seeing a trace of his father in her and resolving to learn the truth, the young man and the girl set out together towards the land of Arva Shulan—a country that doesn’t appear on the map.

Faced with trials and perils, the boy chases his father.
He meets new friends and comrades who join him on his mission.
There will be struggles and victories and failures and partings.
The fickle vagaries of fate will place an epoch in the young man’s hands—

And one day, this man will be sung of in legends.

Monochrome Mobius

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Tuesday - November 15, 2022

Archaelund - Development Update #6

by Silver, 21:39

Development Update #6 for Archaelund announces changes to the ruleset for magic and a few more months before Early Access.

Development Update #6
Internal testing and updated ruleset

Greetings everyone! No pretty pictures on this update I am afraid, since we have already revealed too many environments and we want all the rest to be a surprise.

Archaelund internal testing revealed that some core mechanics that sounded like great ideas on paper, turned out to be more hassle than fun.

For instance, I implemented Stamina and Fatigue as a limiting resource for the adventuring party capabilities, and in particular magic. I wanted magic to "take a toll" on spellcasters, making them more frail and exhausted when they cast spells instead of using other well-known systems such as spell slots, "mana", etc. My idea was that spellcasters fell sicker and more vulnerable the more they cast.

But testing revealed that this idea, which can be interesting from a narrative or "realistic" point of view, did not work well in a combat-oriented roleplaying game such as Archaelund, where you explore huge dungeons and large wild regions, while involved in many fights. "Stamina" and "Fatigue" mechanics were quickly becoming a burden, instead of providing interesting choices.

Furthermore, too many game mechanics were tied to Stamina (special abilities, magic or even regular attacks), which also caused character progression and itemization to feel wrong, since increasing Endurance trait (from which Stamina derived) quickly became the "right choice" for most builds, be it warriors or mages. All of this required deep changes in the ruleset. After much consideration I found a way to preserve my original intent (magic takes its toll on the caster) but in a way that no longer disrupts playability. Instead of Stamina, magic and some special abilities will now spend "Willpower". Willpower is derived from mental Traits, and is helpful to resist fear, insanity, and mind control. It can also be spent as a boost during battles. This means a depleted willpower can be, situationally, very bad; but it is not as limiting as Stamina was, nor it is linked with physical endurance and doesn't result in beefed-up wizard apprentices. Fatigue still has a place in the game, as a special status, but it is not so central anymore.

Besides this, several other minor adjustments were needed, regarding things like avoidance and armor, or Trait distribution. Together with the removal of an "attack options" system that was extremely confusing and didn't provide the variety it was supposed to. After a redesign of the rules, all seems to have "clicked" in place; it will take a few weeks to have all the new mechanics working and then they will be internally tested again. Eventually testing will involve more people, when we are ready for Alpha and Beta phases. All of this will be announced in due time.

I know what you're thinking. This means more delays for the release. But wait, it gets worse!

Since Willpower was added I got a few great ideas about new additions to the game mechanics, which I am currently implementing. And more quest ideas for the early areas popped in and I am writing them now. What can I do? I just can't pass up on making the game better. Let's hope the world doesn't end before I run out of ideas.

As for release estimates, I just can't provide them at this point. We want to release the Early Access as soon as possible, but it's clear we still need at least a few months of development, plus some testing time. If testing reveals issues, we may decide to delay the release. I am ready to concede on certain things, like not including some areas in the first release if they're not ready yet; but essential game mechanics must feel right. The priority is to give you the best role-playing game we're able to produce, and we will give it all to get there as soon as we can.

I'll try to make another post on December to keep everyone updated. Thanks for all the support, wishlist additions, and encouraging messages! And a special thanks to all the Exiled Kingdoms players.

Archaelund

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Skyrim - Modders add DLSS, FSR2 and XeSS Support

by Hiddenx, 15:54

Henriquejr spotted that modders are adding Deep Learning Super Sampling, FidelityFX Super Resolution 2 and Xe Super Sampling to Skyrim:

Skyrim modders are adding DLSS, FSR2, and XeSS support

Upscale your Dragonborn

Canny members of the Skyrim modding community are working on a plugin to enable support for DLSS, FSR2, and XeSS upscaling in the Special and Anniversary Editions of Bethesda's sprawling RPG. Modder PureDark is working together with a small team on the unofficial plugin, called Skyrim-Upscaler, and it should help bump up those frame rates somewhat. It's available to download now from Github if you want to give it a go yourself, but there’s no plan to release the plugin publicly until the modders sort out VR compatibility. 

[...]

 

Source: Rock, Paper, Shotgun

Skyrim

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Pentiment - Review @ PC Gamer

by Hiddenx, 15:45

PC Gamer reviewed Pentiment:

Pentiment review

A brilliant murder mystery that understands class, community, and the march of history. 

There’s blood on the walls of Kiersau Abbey. Beneath a long mural of the Danse Macabre (opens in new tab) lies a jewel-festooned corpse: A visiting nobleman has been murdered behind the monastery’s doors, shattering years of monastic peace and jeopardising the surrounding village of Tassing, Bavaria. 

It’s 1518 and Europe is teetering over an ocean of blood: Martin Luther is threatening a thousand years of papal dominance of western Christianity, Tassing’s peasants chafe loudly under onerous taxes, and the rich and powerful are—as ever—guarding their riches and power with rough men ready to do violence on their behalf. If there’s ever a good time to find a dead aristocrat splayed across the floor of your monastery, this isn’t it. To make matters worse, the most convenient culprit for the powers-that-be to pin the whole mess on is the person that found the body: Your friend and mentor.

[...]

Layer Upon Layer

Pentiment is a rare beast: A relatively short, gameplay-light narrative adventure from a studio renowned for its lengthy, mechanics-heavy RPGs. Even stranger, the team pulled it off with aplomb. Yes, there are some mechanical quibbles, and it did take some coaxing to get me to accept the central mystery’s final resolution, but Obsidian’s tight grasp on its subject matter and thorough understanding of exactly what it wanted to do with Pentiment has produced a game that I wanted to launch again just as soon as I finished it. I want to see what happens when I pick a different constellation of background traits, pursue different leads, and pass the persuasion checks I failed (and fail the ones I passed).

At 20 hours, Pentiment is a short game compared to some of the hundred-hour titans we've seen this year, but it's a game I see myself replaying a lot in the years to come. I get the feeling that I'll need to spend a lot more time in Tassing before I even scratch the surface.

Score: 88/100 - A beautiful and beautifully-written narrative game that makes masterful use of its early modern setting. One of Obsidian's finest.

Thanks Henriquejr!

 

Pentiment

SP/MP: Single-player
Setting: Historical
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Solasta - Inner Strength DLC available

by Hiddenx, 08:18

The Inner Strength DLC for Solasta is now available:

Inner Strength Release Patch Notes

Hey there folks!

The Inner Strength DLC is now available, with an extra serving of free update on the side! So, what's new? What changed? Everything will be revealed in the wall of text below.

17 New Feats (Free):

  • Arcane Appraiser: Magical Items are automatically identified when put in your inventory
  • Badlands Marauder: Gain +1 CON, resistance to poison damage and advantage on rolls against being poisoned
  • Forest Runner: Gain +1 DEX and +2 cells movement speed 
  • Mightly Blow: When attacking with a melee two-handed weapon, deal additional damage equal to half your Strength modifier (rounded up)
  • Cloak and Dagger: After hitting an enemy with a light weapon, gain +2 AC until the start of your next turn (doesn't stack)
  • Distracting Gambit: After hitting an enemy with a one-handed weapon, they lose -1 AC for 1 minute (doesn't stack)
  • Forestalling Strength: Gain +1 AC while wielding a two-handed weapon
  • Mender: Stabilizing an ally with a Medecine checks heals them by 1 HP
  • Blessing of the Elements: When taking fire, cold or lightning damage, you can use your reaction to become resistant to those damage types until the start of your next turn (once per short rest)
  • Trip Attack: Enemies hit by a melee Ready Action must make a contested roll (against shove) or be knocked prone
  • Daunting Push: Successfully shoving an enemy makes them lose half of their movement speed until the end of their next turn.
  • Ready or Not: Gain advantage on attack rolls when using Ready Action
  • Toxic / Melting / Burning / Icy / Electrifying Touch: The first time you deal damage with an unarmed or weapon attack each turn, deal additional poison / acid / fire / cold / lightning damage equal to your proficiency bonus (can't select Touch feats multiple times)

3 New Backgrounds (Free):

  • The Ascetic : Gain 1 language and proficiency with Survival, Insight and the Herbalism Kit
  • The Artist: Gain 1 language and proficiency with Persuasion, Deception and Performance
  • The Occultist: Gain 1 language and proficiency with Arcana, Deception and the Scroll Kit

Note: Unlike previous backgrounds, these 3 new backgrounds do not have a special quest in the Crown of the Magister campaign.

Gamepad Support (Free):

  • You can now play with controllers on PC! Hurray! 

Dungeon Maker Improvements (Free):

  • Boss Monsters can now be used in the Dungeon Maker. Legendary actions included. In case you didn't suffer enough.
  • Many monsters and items which were previously missing have now been added too! 
  • Honestly though, for those of you who haven't already - go try out some Custom Dungeons made by the community. Most are really great!

3 New Classes (Inner Strength DLC required):

[...]

Thanks Henriquejr!

 

Solasta

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details