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Tom Johnson
I've been programming games professionally for the past eight years. I started in the games industry at Terminal Reality, where I worked on Ghostbusters: The Video Game. I went to Kickstarter in 2013 to fund Enemy, which plays like X-COM if the heroes and enemies were from classic-era video games. The group of people who supported the game on Kickstarter made up the best online community I've participated in, so I'm really happy to be here again.