Divinity 2 Warning re Div 2

But Divinity 2 is an RPG with the PC as lead platform. The missing save function will cost them many sales. They are pissing people off for no reason.

I wonder who made this decision. dtp released a demo for Venetica which was even save game compatible with the full version.
 
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But Divinity 2 is an RPG with the PC as lead platform. The missing save function will cost them many sales. They are pissing people off for no reason.

I wonder who made this decision. dtp released a demo for Venetica which was even save game compatible with the full version.

I understood that - I was just providing context for the 'no saves is normal' perspective ... personally that would annoy the CRAP out of me ...
 
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Sorry about getting really technical and nerdy for a second, but I know that Bioshock's savegame data is in C:\Documents and Settings\ %username% \Application Data\ not C:\Documents and Settings\ %username% \Local Settings\Application Data\

It's pretty much the same thing, but still not exactly in the same place ;) Also Torchlight was in that folder you mentioned. I don't like this 'hiding the savegames' trend that is going on. If they're going to put them on the C drive then put them in My Documents. Makes it easier to find when backing them up.

Wow! You have a good memory. Well, I guess I looked in a slightly different directory then…:blush:
..but anyway, -that just highlights the point that gamesaves are being deposited willy nilly all over the place. ..and now that Rithrandil mentioned it, there is on my PC a …/…Docs/Games/ *gamesave* directory where they also pop it into, as well as a C/Games, as well as a C/"username's" games….

An industry standard sounds like an excellent idea…

EDIT: Now that I looked at the correct directory - AKA the directory with the Div 2 gamesaves in it - I must agree that it's a pretty strange place to put gamesaves. There are other odds and ends pertaining to games in that directory, such as Risens' screenshots - of all things, but I actually don't really spot other gamesave files in that particular directory.

How strange...
 
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Don't forget he is coming from a console perspective … and as I have just played the Army of Two PSP demo I was reminded of the typical no-save demos …

Right, I don't play on PC, so I'm used to no-save demos on the console, which is pretty much the standard. I have never minded before, because demos are typically brief, and I'm just using them to get a taste of the game. But with one this long, a Save function would've been nice.

I've heard there is a Save-anywhere option in the full game. Can anyone confirm?
 
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I can't believe how bent out of shape some people on that thread are getting about lack of a save in a demo. One guy calls it "abusive." Being given something for free that doesn't include a feature which makes it more convenient for him, that is now "abusive." What an entitled whiner. Fortunately, most people in the thread seem level-headed.

And never mind my question above, I see the answer in the thread:
you can save whenever you like in the full game

That's all that matters to me.
 
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Actually, I think I'm coming from the opposite direction. It's not "something for free" - it's marketing material and not including a save feature is crazy. The first guy might be a bit strident but the fanboy "don't complain about something free" responses are foolishly short-sighted.
 
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Please don't call me a fanboy, that's not respectful and it's unwarranted. Furthermore, you're mischaracterizing what I said. I didn't say "don't complain about something free." I said calling something free which lacks a feature you would prefer "abusive" is entitled whining.
 
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He wasn't talking about you.
 
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Please don't call me a fanboy, that's not respectful and it's unwarranted.

Well, an hour ago you called txa an entitled whinner.
Frankly, this thread kinda delivers :).

Personally, I wouldn´t call the absence of proper save/load abusive, merely unnecessarily stupid, but it´s clear as a day that to some degree it will hurt the sales.
Judging by some other issues, the game will probably tank anyway.
 
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I'm not sure a missing save feature in a demo will cost many sales. Pretty much it did nothing either way for me; my laptop can't run it.

Now hiding a save game is insane. I can't see any legitimate reason to hide a save. Piracy won't be affected, at all. Cheaters will find it, and hack the file, or just use trainers which change things while in-game. And at any rate, cheaters only harm themselves by denying themselves a superior gameplay experience first time through (cheating later, just to see if you can break something, can be fun though.)

Not sure even that would affect whether I purchased it or not, but it does add a consideration (in addition to dangerous DRM viruses that all too often infect new games).
 
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I can't believe how bent out of shape some people on that thread are getting about lack of a save in a demo. One guy calls it "abusive." Being given something for free that doesn't include a feature which makes it more convenient for him, that is now "abusive." What an entitled whiner. Fortunately, most people in the thread seem level-headed. .

Most people in the thread say that we should be thankful to get a demo, and that the game isn't designed for those who can only play in sessions of less than ~2 hours. That is silly - Divine Divinity was an obscure title known only to hardcore PC RPG fans, and Diviity 2 is not a AAA release by any stretch in English speaking areas. Releasing a demo is a marketing tool, and it appears that they are making poor use of it, and that is unfortunate.

Yes - it was me that called it abusive. My main point was that appearing to save but not represents 'user hostile design'.

I am not sure how long the demo is, but assuming 2 hours - that is 50% as long as the single player of Modern Warfare 2. Imagine that game with one save point! Personally, when I play a demo I want to get a save or two in there to check stuff out - and I don't want to have a multi-hour demo that tells me that if I'm not willing to sit in a single 2+ hour session I must not be ready for the game, or whatever it is that many of the Larian site folks seem to be saying.
 
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Well, an hour ago you called txa an entitled whiner.

I did?

(checks thread)

Oh. Woops.

I'm sorry, txa, I didn't realize that was you. I wouldn't've used the phrase "entitled whiner," had I known. I didn't bother to check the author. I thought it was just some random forum nutjob, not some guy with my brother's name who's been pretty decent to me on these forums. Please accept my apology.
 
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Oh, I'm sorry, txa, I didn't realize that was you. I wouldn't've used the phrase "entitled whiner," had I known. I didn't bother to check the author. I thought it was just some random forum nutjob, not some guy with my brother's name who's been pretty decent to me on these forums. Please accept my apology.

No worries! :D You called it as you saw it, and I made a couple of word choices that made it easy. Did I seem to take offense? My frustration comes from what I'm hearing from other console gamer friends that the X360 demo is awful, and from PC gamers get a buggy demo & release with game-killers and no save in the demo. I am hoping for some success here for Larian ... but seriously, they need to meet gamers more than halfway.
 
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No, you didn't seem to take offense. I just figured I owed you an apology. You seem like a good guy, and I shouldn't be calling you an entitled whiner, even accidentally.

I understand your frustration. As a 360 owner who's hoping for more of these games in the future, I feel some of that same frustration, when I see a demo with a lot of technical shortcomings released to the public. Don't get me wrong, I enjoy it and can overlook the technical problems, but most people can't. You know console gamers, so much is about graphics and immediate visual appeal. I wish these European RPG developers would take just a little more time and effort, to polish these ports up just a little more. I'll still buy the game, but if it isn't technically polished, most people won't give it a second look.

As you say, Larian needs to be meeting gamers halfway. From the 360 audience perspective, in the US at least, these are tiny little no-name RPGs from a distant land, with virtually no advertising budget behind them and zero buzz. Larian and the other Euro devs can't afford to half-ass it and hope for success.
 
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Most people in the thread say that we should be thankful to get a demo, and that the game isn't designed for those who can only play in sessions of less than ~2 hours. That is silly - Divine Divinity was an obscure title known only to hardcore PC RPG fans, and Diviity 2 is not a AAA release by any stretch in English speaking areas. Releasing a demo is a marketing tool, and it appears that they are making poor use of it, and that is unfortunate.

Yes - it was me that called it abusive. My main point was that appearing to save but not represents 'user hostile design'.

I am not sure how long the demo is, but assuming 2 hours - that is 50% as long as the single player of Modern Warfare 2. Imagine that game with one save point! Personally, when I play a demo I want to get a save or two in there to check stuff out - and I don't want to have a multi-hour demo that tells me that if I'm not willing to sit in a single 2+ hour session I must not be ready for the game, or whatever it is that many of the Larian site folks seem to be saying.

To say something like:" the game isn't designed for those who can only play in sessions of less than ~2 hours. " is not just an insane statement, it makes me want to spit nails!!!! :wall:

For Pete's sake - I'm an anally retentive gamer who likes to save every 5 freaking minutes... ..and what has that got to do with the amount of time I'm spending on the game, in any case ; but besides that - why stupidly limit the marketing of your game to weekend gamers/retired people? What about people who like to, in addition to weekends, quickly pop in an hour or two of gaming every week night after school or work...

Aaarrggh, -sorry, when devs limit my saving capabilities, I just start seeing red; and this is perhaps the main reason why I hate console-style gaming.

If I didn't already have the game, I might have ranted even more, but it is tue that you can save anywhere in the game, - thank goodness. You cannot name your saves, which is slightly irritating, but a common enough trend, so I'll just calm right down again. o_O

Still - what a stupid thing for a person to say from a marketing POV.... :brood:
 
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Between this crappy demo and their bug filled "remastered" version of Divine Divinity, I'm starting to lose faith in Larian Studios real quick.
 
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I was also frustrated by the lack of save game in the demo - I was trying out different gfx options and driver options (some of which required a restart) - every time I did this, I had to restart the demo from scratch (since the autosaves didn't work) Anyway, I have just bought the game and it does have save-when-you-want, for which I'm grateful ;-) Runs well on my work machine (GTX 275) but the demo ran like crap on my home machine (Win 7 64-bit, 8800GTX etc) where I'll be playing …hopefully the demo uses erm…less optimized ...code than the final release version.
 
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