ToddMcF2002
SasqWatch
Thanks for chiming in Rothgor your game looks fantastic. Don’t be alarmed by the negativity around here you have plenty of folks rooting for you!
I know it's not the same, but "auto-pause each round" support is planned. Like in Baldur's Gate.Not turn-based, but inventive enough to be interesting.
Good stuff and thanks for the answers! Looking forward to hearing more and supporting your campaign.And no more silence - there will be regular updates from now on. Let me know if you have any questions.
More information on Black Geyser as a construct:
http://www.blackgeyser.com/game-black-geyser
The story:
http://www.blackgeyser.com/game-story
The creation myth of the world:
http://www.blackgeyser.com/game-creation-myth
How does your greed influence everyone else?I know it's not the same, but "auto-pause each round" support is planned. Like in Baldur's Gate.
Regarding interesting features, greed will be the most important systematic feature. It enables a variety of distinct playing styles. For example, if you take all loot every single time, greed will infest the kingdom faster, so while you will never miss a powerful item from a defeated villain, you might miss some of the finest wares from merchants (because they will be too expensive or go bankrupt and close their shop). This means that intelligent decisions will be important in every aspect (for example, you might want to set a loot strategy for yourself). Also, as greed infests the kingdom, battles may get more challenging, because new hostile adventurer parties may appear after a battle ends - to fight for your loot. More information here: http://www.blackgeyser.com/game-novelties#greed
Play the game and you will see Seriously, greed also means you take something from somebody who has is in bigger need of it than yourself. In this particular case, you can think of Loot Scavengers - poor, desperate (and sometimes insane) creatures. They are usually humans but can be any race. They collect items of dead creatures, which they will try to sell anywhere (such as the black market). To make a living.Also why is it greed to pick up items from foes that tried to kill you?
So your character that is on an quest to save people needs to leave stuff for some random scavengers that should not be doing that anyways but collecting berries or stuff in woods to survive if they are hungry?Play the game and you will see Seriously, greed also means you take something from somebody who has is in bigger need of it than yourself. In this particular case, you can think of Loot Scavengers - poor, desperate (and sometimes insane) creatures. They are usually humans but can be any race. They collect items of dead creatures, which they will try to sell anywhere (such as the black market). To make a living.
Of course, this was just a quick example. The greed system is much more complex than this, and carefully elaborated.
I see your English is even worse than mine so maybe what you are trying to say makes sense in your language.. but I don't have a clue how killing evil overlords and taking their magical loot compares to beggars in 21st century city.So when you are on a business trip to close a deal for your employer, you need to help on a beggar that asks food from you (that he shouldn't do anyways but robbing people or collecting non-existing berries in the city if they are hungry)?
I should be the PR guy here but seriously, I'm going to suggest (seriously) the developers to add a little (and mostly harmless) troll with the name "Archangel" to one of the caves in Isilmerald
So your character that is on an quest to save people needs to leave stuff for some random scavengers that should not be doing that anyways but collecting berries or stuff in woods to survive if they are hungry?
Is this real or a joke game?