In general, a studio asking people how they want their games to be is so sad. For one, people have no clue how they want games to be. Some think they do, but they really don't.
And the most important point, when you ask people how they want your game to be, that's essentially saying "We're not good enough to figure it out, please tell us what makes you happy". Sure, because it's that easy, right? Damn, how has nobody ever figured it out already! I imagine now Leonardo DaVinci making polls through Italy "What do you want my next project to be? Please be detailed, I want to sell it for a lot, and make waves through history with it". Just ask random people who don't have an ounce of your talent, and poll them together so even if there was somebody with actual talent, or an actual vision, you won't be able to tell them apart. With all that feedback, the instant cash shower is guaranteed!
Except it's not.
The only thing it does is show a complete and utter lack of both self-respect and creative vision. If you want me to buy your game, make it your own, bring something that you think is great, and let me be the judge of it. I have no time for talentless code monkeys that will type down some C# the way they're told to and call it a game.
This is why BG3 won't be nearly as good as it could have been (EA "feedback", public exposure and whatnot) and why I'm very much not looking forward to whatever Tactical Adventures brings forth at this point. Sure, make a game based on what Average Joes want. Make a game based on what RPGWatchers want, too! I'll be sure to never look at it as it scores something between 6 and 7.5 by fans and goes down through history as something unremarkable to be quickly forgotten because at best, it will be fanservice crap with no meaning or essence.