It's not the first Warhammer 40K RPG, it's just the first party-based RPG.
It's not the first Warhammer 40K RPG, it's just the first party-based RPG.
It was.Yeah, well - that should have been a joke.
What other warhammer 40k rpg was there?
Inquisitor - Martyr
I thought that was going to be the one you mentioned. I guess that's an RPG...technically... but it's so far away from what sort of RPG Owlcat makes that it may as well be another genre.
Inquisitor - Martyr
TB combat will be mandatory as this game will not offer both. Which is probably a good decision as it can be designed from the ground up, and not comprise for RTwP.Hmm nice news i guess, i find this universe very interesting. I hope turn based combat wont be mandatory.
OwlcatStarrok said:Turn based only. The combat system is drastically different to what you've seen in PF. and RtwP doesn't fit right in it. I am personally a big fan of hybrid system from PF too, but didn't have any problems or disappointment adapting at all. Don't worry.
So is this gonna be a modified form of the tried and true Pathfinder engine Owlcat has created or an attempt at one of the previous Warhammer RPGs, or are they going to create a new system whole cloth?
My guess is the former but looking forward to getting more information..
OwlcatStarrok said:It's based on the existing engine in many aspects, especially visual, but has different d100 based game mechanics.
@Nereida is that you have you gone soft on us? Is it the ends times here already.:lol:
I agree this is Owlcats chance to go mainstream as the crowd loves TB RPGs. I hope the news of past job listings for an Action RPG are true as well. That's more my style.
I'm more concerned by this, which seems to confirm Unity:
I take it you're not a fan of Unity. Is that because of performance issues?
Warhammer ? What a disappointment !
I'm out.
It's not an issue of them "being" on the computer, in my mind "computer RPG" means they're designed first and foremost for computers. As a random example (since it's on the mind from another thread here), I would say DA:O is a CRPG (because it was designed for computers primarily, with a console release announced much later), while DA2 and DA:I are not CRPGs because they're obviously designed primarily with consoles in mind.RPGs have been on computers for enough decades to drop the 'C' of "computer" when the context is obvious.
It's not an issue of them "being" on the computer, in my mind "computer RPG" means they're designed first and foremost for computers. As a random example (since it's on the mind from another thread here), I would say DA:O is a CRPG (because it was designed for computers primarily, with a console release announced much later), while DA2 and DA:I are not CRPGs because they're obviously designed primarily with consoles in mind.
But, as mentioned, many people are now trying to redefine "CRPG" to mean "classic RPG", which mostly overlaps with "computer RPG"…but not 100%.