My RDR2 review. Shockingly, I've had to chop it up a bit, since it was too long for steam. I guess I really went hog wild
Hope it still makes sense.
A true magnum opus if I ever saw one. I guess under the right direction and vision 1000 people working on this for around 7-8 years, and this is what you can get. It really is impressive. Not perfect, and there a few annoyances throughout (ranging from small to big), some due to conflicting design goals, but overall, in the grand scheme of things, it is truly a great achievement in storytelling and writing, world and landscape design, immersive game mechanics, cinematic direction and characterization, especially the main characters, but a lot of the supporting cast as well.
TLDR:
+ solid story, even though derivative in parts or themes of a lot of media; very nicely written and still manages to tug at your heart strings
+ great narrative arc for the main characters, especially Arthur Morgan
+ impressive amount of hidden content (dialogue, story, characters, notes, etc) and one of the most dense games in terms of content.
+ attention to detail is out of this world. it really shows that a lot of people have worked on this for a lot of years.
+ graphically, the most impressive landscapes I've ever seen in an open world game. both in terms of their beauty and in terms of how realistic they look. mountains are actual mountains, and not just large hills. screenshots do no do it justice.
+/- controversional decision to focus on a lot of immersive gameplay and visual elements, even at the expense of quite a few quality-of-live features that others games simply would not do without. But you also have to respect the strong vision, and it's worth putting up with its quirks. some though, can really be annoying
- rigid mission design, with a lot of hand-holding and not much challenge. aside from the immersive elements, it is very streamlined and mainstream. very little freedom during missions. also, very ridig in that you're always only on one mission, some missions restrict where you can move. kind of goes against the whole idea of an open-world, if you close it off to only where the design want you to move, during the actual missions
The long version:
The story, while not original in the themes and messages and heavily inspired from a lot of western and other media, it is very competently portrayed. And because of that, even though it is likely a classic story or a hybrid of classic stories, it still manages to pull the proper emotional strings and get a reaction out of you, the player/viewer. The writing is surprisingly down to earth and even subtle a lot of times, with very few outrageous and unbelievable moments, as you usually see in GTA games.
Arthur Morgan's narrative arc is great. He's a fantastic anti-hero that truly grows throughout the course of the story, and I dare say a few of the story hooks that relate to Arthur are probably a first for a game character. SPOILER: (do not hover over spoiler text):
There are a few nit-picks one could have with some of the moments in the story, as they could feel a bit heavy handed and not so subtle, in the emotional punch they were trying to elicit. But, one can live with these, given the rest of the accomplishments. A solid and strong narrative with a smart and subtle ending.
The other main characters and supporting cast is also pretty great overall. They really managed to create a band of interesting characters that you grow along-side off and get to know. I especially loved all the little attentions and interactions between them in the various camps that you keep moving to and from. With cool little moments of celebrating, singing around the fire, arguing and chatting about various things. Really impressive how much work went into that. To create a feeling of community in that band of outlaws.
The one real controversial thing about the game is the gameplay designers decision to go fully in the immersion and simulation end of the spectrum, a lot of times to the detriment of quality of life features that other games have. This has to be applauded on a certain level, them having the guts to go this strong with their vision of building a, as close to possible, 1900s western americana simulation. But it has had the effect of a lot of people complaining about various things, for good reason sometimes, from slower reaction controls; more authentic and longer than usual animations, even for the most benign and common actions; to picking up items from some containers where you need to be looking at each item; to even the way certain weapons fire and reload, all to keep the experience as authentic and immersive as possible, while still not overly annoying. The only issue is that where that limit is, and if it goes over your own limit, is a very personal thing. But, in my opinion, it is worth putting up with some of its quirks and annoyances, to get at everything else that it has to offer.
Another negative aspect is the very rigid mission design, where you're pretty much hand-held at every step. There's not a lot of freedom in quite a few aspects, and the most cinematic set-piece missions are controlled by the game to an incredible level that it almost feels like the game plays itself, aside from letting you choose who you shoot and with what, and that only happens when the cinematic part of the set-piece is done with (when present at all) and all hell breaks loose. Also, the mission design hasn't really evolved much past the most recent GTA games. But at least it does reload you next to the closest checkpoint. But due to how little freedom you have within missions, aside from, as I said, who you shoot and with what, and the fact that your characters take so much punishment before dying, it is very rare that you need those checkpoints.
But I think that's about it, in terms of negative aspects during my experience. Going back to positive remarks, another thing which is outstanding, and which will likely keep getting more impressive in future playthroughs, is the amount of content that's just out of the way of the main paths or hidden away from the open. This applies in terms of hidden dialogue that's contextual to a lot of variables, hidden notes, people and places. Just going over youtube videos that compile these will likely leave you impressed at the amount of work put in under the surface, and which requires active exploration. Also, the amount of detail and minutia put into everything is constantly impressive.
Beside just the amount of random content, it's also impressive seing the amount of detail put into everything, from several animations for the most mundane and common things, to the way the interfaces of shops are handled (which you can either browse in the 3D game space or via a items catalogue), everything to keep it as immersive as possible. Again, it might not make for the most easy and fast experience with this, but it does contribute to building a consistent and authentic feeling to everything.
Graphically it is easily the most impressive game I've ever seen, especially when it comes to landscapes and map design. It is a game where scale also feels authentic. And mountains are more mountains than just big hills. Just the landscape alone is gorgeous, and even screenshots do not do it justice. It is really appreciated that they put in serious work into making the PC version of this as impressive as they did, and not just handed in a crappy port. It is truly impressive in what it pulls off, and all with just the initial load. It does have some serious hardware requirements, especially at more exotic resolutions and full settings enabled, but it is all worth it. It is and will be a performance benchmark alongside being one of the most gorgeous games I've ever seen.
I guess that's about it. 9.5/10 from me.