Pathfinder: Wrath of the Righteous - 1 Million Copies sold

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Owlcat Games has sold one million copies of Pathfinder: Wrath of the Righteous:

Owlcat Games:

Great news, Crusaders! We are happy to announce that international sales of Pathfinder: Wrath of the Righteous have exceeded the 1 million mark! It is an important milestone for us. Thank you for the support, for believing in us, and for spreading the word!

More information.
 
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Good for them. The game is generally quite good, in my opinion, although I do not like some design ideas - like inflated stats / AC or the crusade "strategic" layer.
 
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That's great. I wonder how many season passes they have sold?
 
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Good for them. The game is generally quite good, in my opinion, although I do not like some design ideas - like inflated stats / AC or the crusade "strategic" layer.
To be fair, the setting is about becoming an epic character and quasi-god. You regularly battle creatures which would be arch-villains in other settings.
Especially on hardcore difficulty and up you need to know what your are doing. And there is a learning curve there. Once you have that knowledge, there are ways to get around different protections. Not unlike Kangaxx in BG II, just more often.
 
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To be fair, the setting is about becoming an epic character and quasi-god. You regularly battle creatures which would be arch-villains in other settings.
Especially on hardcore difficulty and up you need to know what your are doing. And there is a learning curve there. Once you have that knowledge, there are ways to get around different protections. Not unlike Kangaxx in BG II, just more often.
I don't think that is what he is saying entirely though. At the moment on "Core" rules monster stats are COMPLETELY different than the PF Bestiary. AC values can be 2-4x higher, HP more than double etc.

I get that it is done for Balance reasons though and to extend combats. BG2 was the same. The worst was in Kingmaker having a shield spec tank with an AC of over 60 (might of been 70 or more) and getting hit 25% of the time by monsters which should never get anywhere close to hitting that frequently. That is kind of the problem with 3.5 though - it really allows for min/maxing so game designers have to design for it - which is very hard. Maybe having less enemies/combat would be a step in the right direction.

Going turn based only should enable a more Tabletop like experience but it doesn't seem to work out that way.
 
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