Mount & Blade II - Developer Update #4

Couchpotato

Part-Time News-bot
Joined
October 1, 2010
Messages
36,348
Location
Spudlandia
TaleWorlds Entertainment posted the next development update for Mount & Blade II.

Happy New Year to those operating on the Gregorian Calender and a round, warm hello to all. “Blog!”, they cried and it was written. 2013 has been a year of growth for us at TaleWorlds and with each passing month, work intensifies on Bannerlord. The new year has already started with the achievement of 100,000 likes on our official Facebook page. It feels like a great milestone and we'd like to thank everyone for all the support. Now let us tell you a little bit more about making Bannerlord.

For this week, focus will be drawn on the other half of “Team 1” (see Blog 3 for an explanation), developers of the combat and physics aspects of the engine, as well as web development. The room is calm and quiet, closest to the main door of all the development teams. Mount&Blade is arguably most well known for the originality of its combat system, so in developing the next full installment in the series, it is naturally an area which receives a lot of attention during design discussions and testing. A constant work of refinement. Visits to and from the engine team are a norm and work is done closely with the animators, whose role in the combat system is a vital one.
More information.
 
Joined
Oct 1, 2010
Messages
36,348
Location
Spudlandia
Not a word to tell whether winning a siege through attrition will be accessible.

Will there be supply routes that can be cut? Will strongholds require resupplying?
Can you lay siege on a good opportunity, when the food stock is low?
 
Joined
Mar 29, 2011
Messages
6,265
Will there be supply routes that can be cut?

I thought you already can do that with Mount & Blade and Warband. Just position yourself and your troops (and other friendly armies) near a castle and you will immediately stop any caravans, farmers and even other enemies troops from approaching the castle. You can then observe their food supplies and attack when they are low.

Will strongholds require resupplying?

You mean when under siege?

Can you lay siege on a good opportunity, when the food stock is low?

As I said above you can, but you would not normally want to do that. If you were surrounding a castle for a seige for too long, then enemy troops will come to the aid of the castle and will attack, unless you outnumber them with your own troops and friendlies.
 
Joined
Feb 2, 2011
Messages
2,818
Location
United Kingdom
I thought you already can do that with Mount & Blade and Warband. Just position yourself and your troops (and other friendly armies) near a castle and you will immediately stop any caravans, farmers and even other enemies troops from approaching the castle. You can then observe their food supplies and attack when they are low.



You mean when under siege?



As I said above you can, but you would not normally want to do that. If you were surrounding a castle for a seige for too long, then enemy troops will come to the aid of the castle and will attack, unless you outnumber them with your own troops and friendlies.
Besides, usually they at least have a 30 day supply. Usually much easier to just build a siege engine and storm the castle
 
Joined
Sep 23, 2008
Messages
5,645
Location
Tardis
I seem to recall a few mods offer better ways to siege a castle. :thinking:

Ah found it the mod is called Brytenwalda. You build fortifications, send patrols, use spies, and can poison the food/water supply.

Link- http://www.nexusmods.com/mbwarband/mods/2115/?

Dark Ages in British Isles are fascinating, a dismal warlike time, in which people fight for survive. A dark age with deep blend of cultures. 6th and 7th centuries were a time when invaders (Saxons, Angles and Jutes) tried hard their destiny in a new world with the steel of their swords, shields and spears. Ancient people tried to resist, while they saw how their kingdoms are defeated and conquest by those “barbarians”, sorrowfully saw how his belowed world slowly disappeared off the face of the earth. Couldn't forget to talk about the Picts also, who have always inspire great interest. Or about West, other island, as complex as Britain, Ireland in which many people were fighting for a piece land, their clans, livestock and supremacy. In short, it is a world we know a little, but that it is like a magnet for history lovers: a time of war and great deeds, where few (almost none) kings died in his bed.
 
Joined
Oct 1, 2010
Messages
36,348
Location
Spudlandia
Back
Top Bottom