Shadows: Heretic Kingdoms - Developer Diary

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BitComposer and Games Farm sent news they have started a new Developer Diary for their upcoming ARPG game Shadows: Heretic Kingdoms.




First Installment in Developer Diary Series for Shadows: Heretic Kingdoms Released Today

Eschborn, June 6th 2014 – bitComposer and Games Farm today published the first part of the developer diary series for upcoming action-RPG Shadows: Heretic Kingdoms. This first part also contains a Travelogue narrated by former Doctor Who actor Tom Baker.

In this video the developers introduce themselves and take a look back to the first installment in the Heretic Kingdoms franchise, Kult: Heretic Kingdoms, before giving a first glimpse into the world of Shadows: Heretic Kingdoms. In the First Episode of the Travelogue, Tom Baker presents one of the many regions in Shadows: Heretic Kingdoms: The Outlands.

Also released today is Part II of the developer interview series.

For more information on Shadows: Heretic Kingdoms, visit the official Website: http://www.shadows-game.com/
They also posted a new two part developer interview on the games Blog, You can read the first part here, and the second part here.


More information.
 
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Looking good! That scorpion scaling the vertical rock surface is not a small coding feat! They seem to take this seriously & to heart. Particle effects looking good. Animations are good. Characters of different build come off really well.

Top notch work!
 
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Played Heretic Kingdoms for the first time just over a year ago and thoroughly enjoyed it. I've been following the suprising news of a follow up but didn't expect it to be so similar - it's exactly what I want - bumped up graphics but with the same gameplay.

Looks like they're making it primarily for fans of the game - a refreshing approach!

While I'm not expecting it to be nearly as deep, I hope it gets interest from the Divinity/Pillars of Eternity crowd.
 
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Nothing besides using the ability to switch between the Spirit/real world to talk/interact with a ghost/item; there could have been a lot more done with this mechanic - and hopefully that's what they'll do with the sequel.
 
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Exciting and gorgeous! I'm glad to see this team at work again on a sequel. I thought the original was a shining example of what an isometric RPG should be. ^.^
 
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Whoa, this game just went on my radar with a bang! Looks awesome, if there is one setting that makes me immediately interested in a rpg, it is desert settings. And this one they have in the game looks stunning!
 
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