Dungeons Of Aledorn - First Look at The GUI

Couchpotato

Part-Time News-bot
Joined
October 1, 2010
Messages
36,185
Location
Spudlandia
The developers of Dungeons Of Aledorn shared a few screenshots today that gives us a preview of how the games GUI will look as you play. They also admit it's adjustable.
Greetings to all fans of the game Dungeons of Aledorn. Passed us again 3 days and thus we come to another “News”. At present, we introduce a graphical representation of the GUI – explore. On the final version, of course, still works, but this is already largely functional GUI and most of its elements are active.
More information.
 
Last edited:
Joined
Oct 1, 2010
Messages
36,185
Location
Spudlandia
I wanted to write to their contact address, but decided to deliberately withhold feedback, since I'm building those features into my own game instead.
 
Joined
Mar 21, 2013
Messages
3,453
Yes it looks decent. The one concern I have with the look of the GUI is how widely scattered the different parts of it are. If you have a large display, you end up dragging your cursor back and forth all the way across the screen with each noun (character portrait) - verb (spell/action icon) combination you want to trigger.
 
Joined
Mar 22, 2012
Messages
5,521
Location
Seattle
Back
Top Bottom