Serpent in the Staglands - Patch1.6 Released

Couchpotato

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Whalenought Studios released information about the lastest patch for the Beta version of Serpent in the Staglands. Once again here are the details from the forums.

GAMEPLAY


  • Various balancing in database for enemies
  • Consumables now proc health over time, only usable while unpaused
  • Footsteps sounds balanced, louder
  • Enemy casters have spell-balls linger when killed and casting fixed
  • Lumen Targ entrance point from overworld map updated
  • Traps (from inventory) z-axis placement fixed
  • Companions you gather have appropriate health boosts from stats
  • Fane and Witch loot drops fixed, creatures drop less consumables
  • Movement speeds of companions different on the map you get them from original map you get them on than usual (database issue) fixed
  • Camera bounds in Lebez Inn larger, snow effect fixed
  • Ionel’s contract now leaves inventory appropriately when bartering for him
  • Characters were able to get over-killed with negative health and remain alive, fixed
  • Shroomer bombers could do multiple damage rolls, now just do the one before dying
  • Game briefly unpaused after selected a destination to go to in overworld map in previous area (meaning you could take damage/die). will remove this pause
UI


  • loot list menu has a space on top of list when you close and open it again
  • distributing stat points in the spell book has incorrect sounds
  • Updated and added items, including Arbiter shields and maces
  • Gamefeed now has close toggle to turn it on and off
  • Overworld map marker for Lebez (when leaving) fixed
  • Overworld map markers after leaving Lumen Targ fixed
  • Inventory items equipped can now be directly thrown on ground
  • Aborting conversation with NPC while on-route to talk to him no longer still opens conversation if you get close enough, fixed so if you do a new action or move to a new location it stops convo states
Skill/Spell


  • Various effect updates and loops, Rally less bright
  • Racial attribute Citrone no longer affects other party members
  • Spell waves fully reach target now, shader issue
More information.
 
Joined
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Well I guess I'll be the first comment once again, and just say this game is slowly getting better, and if your a fan of games like Baldur's Gate. You should enjoy it.;)
 
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I'm not quite as enamored with pixel art games as some, but this is looking good so far. Still glad I backed it.
 
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