Spiders - Questions Wanted for Interview

Couchpotato

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All right everyone here is your chance to send in your questions for my next interview with Jehanne Rousseau of Spiders. Now I will only leave this thread open till Friday.

So the the clock is now ticking and time is running out.
smiley-wink.gif


More information.
 
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Okay, here we go…

1) On what project are you currently working?
2) Name your top 3 gameplay elements in CRPGs and tell us why.
3) Faery - Legends of Avalon is a wonderful CRPG for a very young target group, do you plan to make more games for the young and young at heart?
 
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of orcs and men on par with fairy. great gameplay. worth playing
mars worse gameplay and story/dialogs, but best music
and BBF worse gameplay, worse story

considering its the latest release I am a bit scared of the future.

i just hope they can focus on crerating interesing characters and putting time and effort into dialogs

1 question: do you consider MBTI profiling when writing characters?
2 question: can we get a contemporary RPG please? no more Fantasy
 
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1) Do you have any plans to go back to the JRPG-like gameplay mechanics of Faery - Legends of Avalon?

2) Do you consider releasing DRM-free Collector's Editions of your games to convince STEAM adverse gamers of buying your games?
 
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Here are some questions

1) Are there any plans to add more War Logs to Mars? The setting and atmosphere was a breath of fresh air and believable, the writing and stories were excellent and relevant, fresh characters, emotional, well executed and strategic combat, interesting companions, and very good replayability with the choices and consequences.

2) What are their future plans? Are they working with other studios (e.g. Cyanide) on new ventures?

3) Did they consider kickstarter for some of their non-conventional ideas?

4) What does Jehanne and her colleagues think of the reception of Bound by Flame? and was it expected?

Finally, I would love to see more rpgs from Spiders - they have their hearts and passion in the right place.
 
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just finished today bound by flame so obviously any sequel? :D 6 more ice lords remain :D
 
You are awesome, Couch! I was thinking about this interview for some time. Your title SUPER POTATO is really deserved. :worship: :glomp:

How much time do we have for questions? Whole Friday including the night? It will be tight but I will prepare some questions, pls dont forget about me.

Can we ask about anything? It hope that someone (publisher?) wont reject whole interview again because of some question(s). There are already some good questions here.
 
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Sorry Farflame as Friday at lets say 12:00 AM at night/Early Saturday morning is the deadline. As I'm in a hurry and want to have it typed up by Monday if possible.

Also yes you can ask anything you want just make sure its polite, and don't just ask to many harsh question like we did with the last Jagged Alliance game.

I want the door to stay open for future interviews.:)
 
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Well, I didnt ask any harsh question about JA. I was really surprised by that rejection.

Couchpotato said:
I want the door to stay open for future interviews.

Wise and approved.
So the only problem could be if they will feel overwhelmed by our interest. :)

-———

1) Are there any plans to add more War Logs to Mars? The setting and atmosphere was a breath of fresh air and believable, the writing and stories were excellent and relevant, fresh characters, emotional, well executed and strategic combat, interesting companions, and very good replayability with the choices and consequences.

You probably didnt notice, SpoonFull, but they already announced Mars 2:
https://www.facebook.com/MarsWarLogs

See news: "Spiders annonce Mars Paradise Lost !"
But no info and no PC mentioned. Im going to ask them about it.
 
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My questions:

- Could you describe your usual pre-production design process? Is there one leading creative person (designer) who has strong vision about story and gameplay and the others only help him with details? Or is it always cooperation of more people?

- How much effort you put into characters in order to make them more unique? Because generally speaking you often see peasants, rulers, warrior-types, harsh or oppressed or crazy… but you rarely see compassion in games, for example. Or brave diplomat-type who is neither warrior nor corrupted politician.

- I noticed that you (Mrs. Jehanne Rousseau) write dialogues for your games with few of your colleagues (like Fabrice Colin). You are probably one of the few bosses in the world who writes for games. :) Could you tell us something about your writing experience, inspiration or education? What do you like about it?

- How do you revise your writing? What if your colleagues have very different opinions like "this NPC is too cheesy", "no, he is ok", "we need more intelligent NPC in this area, write it again from the scratch", "he should make a joke, this text is boring…" etc.?

- For Mars you employed few specialist writers (Taliespin) in order to enhance english translation. Do you cooperate with them regularly now?

- Usual challenge for RPG developers is make quests interesting, avoid too many generic kill/fedex quests. How do you cope with this challenge?

- This question is partially related to the previous one. Could we expect more usefull items (aside from weapons/armors/rings/amulets), more interactive objects in game world, maybe even small puzzles in your future games?

- One of the most interesting (and controversial) idea in Mars: War Logs was that killing people (finish them off after fight) is bad regardless if they attacked you or not. There was an idea about preciousness of life and harsh conditions that forces ppl to be bad to survive. Do you want to use this idea again in the future, expand it or make it more understandable in the narrative? Because I noticed that some players didnt understand it (or didnt want to understand it).

- There is general trend of dark games. But sometimes it feels like popcorn darkness, heroes showing off etc. Whats your opinion about it? Is it very risky to bring non-dark RPG to the market nowadays?

- You (Jehanne Rousseau) said in one interview that you like bizarre worlds. Probably something like Torment: Tides of Numenera settings (or even more bizzare?). Do you plan a game in such world, especially considering success of new Torment on KS?

- Of Orcs and Men is about orcs fighting vs tyranical humans. I can easily imagine it could be a base for sci-fi game. You will play alien being who was chased out of his home planet by "United Federation of the Only True Democratic Corporations" consisting of few species including humans. Your goal is to strike back and liberate your planet. Something like a mix of Firefly + Empire Strikes Back with (mostly) aliens. What do you think about this idea? :)

- Can you tell us something about Mars: Paradise Lost you are working on? At least if Roy will be again the main hero or NPC this time?

- Two things I would like to see in Mars: Paradise Lost are bigger areas (not some expensive open world, just bigger and more open) and small survival element(s) like thirst + exposure to the sun (which is appropriate for Mars setting). The basic idea is that player can choose between less risky (shielded from sun) but better guarded route or more open and risky route (with places exposed to the sun) but also less guarded. He could specialise the hero to be better fighter/technomancer or better survivalist who withstand exposure longer etc. It can enhance whole RPG system, but it needs somewhat bigger areas. What do you think about it?

- Do you plan to release Mars: Paradise Lost on PC?

- What do you miss or dont like in contemporary RPGs?

- Imagine for a while you have budget like Bioware. Is there some franchise or type of game you would love to create?


And the last but not least - big THANK you for your time.

—————————
Its probably enough for now.
Note for Couch - sometimes there are two questions grouped but its actually one question, one topic.
 
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Alright that is enough questions as I already have to trim them down. I'm sorry to say that some questions will not get asked so please don't be disappointed.

Update: I sent twenty questions so the interview will be pretty lengthy.:)
 
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Alright that is enough questions as I already have to trim them down. I'm sorry to say that some questions will not get asked so please don't be disappointed.
Just remember that the most important question is the one about their next project. ;)
 
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Just an update I'm still waiting for the answers as Jehanne is busy. So hopefully sometime this week or next week, and she was happy with the questions.
Thanks a lot for these questions, it will indeed take some time to answer, but I will send you back this interview as soon as possible, and I already know I will really enjoy answering it.
Yes I did ask her about the Mars sequel Morrandir.
Just remember that the most important question is the one about their next project. ;)
 
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Wow, I did not realize that Spiders developed Faery: Legends of Avalon! That game was great! I did not care for Mars: War Logs as much, but Faery was a fine adventure.

I would have preferred a more interesting loot system in that one, though. But otherwise, it had some nice elements and was completely unique. Definitely recommend you guys try it if you haven't.
 
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