Ghost of a Tale - The Interface

Myrthos

Cave Canem
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The Ghost of a Tale site has been updated with information on the 2D interface of the game using animated GIFs.

Hello all, welcome to this new update! Lately I’ve been hard at work on the UI side of the game. Which comprises the inventory, the 2D interactions with the world, textual feedback, etc…

For example in this animated picture (ed: not showing animated images, please click the link above) you can see Tilo looting the contents of a chest. As a player you can choose which item you want to take or you can take everything in one go.

You’ll also notice that the chest remains slightly ajar when Tilo’s done, which is a visual indication (useful at a distance) that this container has been emptied. This way if you don’t remember you looted the chest you don’t need to come and check again. The mention “(empty)” is also added so there’s no confusion as to why you can’t access the contents anymore.
Seith also mentions in this update that the game will be one year late compared to the date mentioned during the Indiegogo campaign, which isn't really a surprise.

More information.
 
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