RPGWatch Feature - Exoplanet: First Contact Interview

Myrthos

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Farflame volunteered to ask the people of Exoplanet: First Contact a bunch of questions and they gladly agreed.

RPGWatch: You stated that you aren't happy with modern RPGs. So what do you miss or dislike in modern RPGs?

Alexey: Many things. We miss the breathtaking sensation of discovery, the feeling that there is a new living and breathing world that lies ahead, with hand-crafted landscapes and quests and with detailed simulations of its inhabitants' daily lives. These days developers take a set of rules and fill it with content. This content might be professionally and well crafted, but you can see this approach from a mile's distance. The world might be huge and detailed but uncomfortable, it feels like cardboard decorations for the role they want you to play. Not a world where you can live an alternative life.

Also we miss new, not clichéd settings, for example the low-magic fantasy like the first 2 Gothics and the crazy mix of cultures you can find in Morrowind. The Witcher 1 was a breath of fresh air with its Slavic mythology and bestiary as well. These days developers are not taking any risks to miss their hard won audience, they choose good old heroic fantasy with brick-faced heroes and huge shoulder pads or "realistic" variation influenced by George Martin and his followers' books. Personally I would like to see a game set in Jack Vance's "Dying Earth" world, grotesque and not pretending to be so serious. Or Mass Effect gameplay mechanics in a Firefly TV-series universe... Or the Dune universe. Lots of interesting settings and opportunities but nobody takes the risk to create a AAA title like that.

Alexander: The gameplay and level design, that gives you freedom of exploration, not hindered by quest markers and other "guided experience" gimmicks. You know, we really "lived" in some games like Bethesda's TES III or on the island Khorinis in Gothic. Why? Because their creators designed them, so you can find your way without taking a look at the map and constantly using a fast travel system. It was more interesting to follow the road and see where it leads, than checking if there are some question marks, showing the location of the quests or other activities on the map of this area. We like the more ambient storytelling through the details, observation of the events in older games. That is what we want to achieve in Exoplanet: we don't want to hold player's hand but to invite him into adventures that we design. In modern games the guided "cinematic experience" kills this feeling of freedom for us.
You can still pledge for their Kickstarter, if you haven't yet and like what you read.

More information.
 
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Thanks Farflame for doing this interview.
 
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Interesting interview and game - a big Thank You to Farflame, Alexey and Alexander!
 
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Nice interview. Thanks for taking the time farflame.
 
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Very nice interview that I managed to miss until now.
 
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I'm still in a wait-and-see stance on this one, even though I like the Gothic name-dropping.
It's episodic, isn't it? A 100$ for all chapters is a little steep for me, and that first chapter's only supposed to be 10 hrs long.
 
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You are welcome, guys. I did it gladly so thanks to Alex and Alexey for their time.

One post-interview note:
Regarding the C&C and town - there is also a neutral way, but its harder to achieve. And thats all Im going to spoil. :)


It's episodic, isn't it? A 100$ for all chapters is a little steep for me, and that first chapter's only supposed to be 10 hrs long.

No. Each chapter is one story and its 10 hrs for main quest only. There are also
side quests.
 
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I'm still in a wait-and-see stance on this one, even though I like the Gothic name-dropping.
It's episodic, isn't it? A 100$ for all chapters is a little steep for me, and that first chapter's only supposed to be 10 hrs long.
Only main quest is about 10h and that will be without any stretch goals. From what I read the side content I can expect to give at least 10 more hours if not much more.

For 15$ that is OK.
 
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Thanks Farflame, good interview. I wasn't interested in this before reading, but I like what they have to say about C&C. I'll probably back it I think.
 
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This game sounds ABSURDLY ambitious. It sounds like they are making the greatest RPG of all-time. I just backed them, I hope they can deliver even half of this awesomeness. If they can, I think it will be very good. If they deliver all, it will be ABSURDLY good.
 
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This game sounds ABSURDLY ambitious. It sounds like they are making the greatest RPG of all-time. I just backed them, I hope they can deliver even half of this awesomeness. If they can, I think it will be very good. If they deliver all, it will be ABSURDLY good.

It is not absurd without stretch goals they presented. Hopefully Chapter 1 earns enough money so Chapter 2 can have all that implemented.
 
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