Dungeons Of Aledorn - Development Update July-September

Myrthos

Cave Canem
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In this development update for Dungeons of Alerdorn, we are told that the delivery of the alpha version at the end of the year is still on track, a new forum will be opened to discuss the game, like dialogs, design work and NPCs.

The second team of graphic designers is occupied with character visualisations depending on their actual active equipment. Our goal is a creation of a user friendly environment where you might switch your gear and be immediately able to see the corresponding graphical change. You are now maybe thinking that´s not such a big deal at all, but fitting one model on a several constitutionally distinct being is a story for itself. Still, the graphic leader stays optimistic about this, supported by the latest outcomes of his team.


More information.
 
Joined
Aug 30, 2006
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Pretty nice for an indie. I wish my characters in Pillars had looked so nice.
 
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