Ghost of a Tale - Getting Closer

Myrthos

Cave Canem
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August 30, 2006
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In a new update for Ghost of a Tale, Seith feels confident he is getting closer to an early access release on Steam.

Development keeps moving forward at a brisk pace! We have reached a symbolic milestone: all the quests and dialogs for the pre-release are playable in-game from start to end. Which is super awesome!

Now of course there’s still a lot of work to do in order to insure nothing breaks along the way. But it feels great to see everything coming together. We are clearly moving closer to a stage where we’ll be able to put the game in your hands. Which is both scary and exhilarating.

And it made me realize a simple thing: Ghost of a Tale is not really a game you “beat”; it’s a game you should get immersed into. It’s about discovering things, exploring the scenery, talking to the characters, etc… In a nutshell: taking the time to enjoy it. Although Ghost of a Tale is a small game (compared to juggernauts like Skyrim or The Witcher), please believe me when I say that I’m doing my best for the experience to be a very nice one indeed.

Oh and recently I came around to implementing bendable grass; which is grass that physically responds to Tilo’s presence. It’s a subtle detail of course, but seeing that the game is aiming to achieve a certain level of immersion (without going overboard) I hope you’ll agree it does hold some value.

More information.
 
Joined
Aug 30, 2006
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Such attention to detail in every aspect. It'll be fun just to wander around and look at everything.
 
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Agreed. I'm really looking forward to this one. I have a huge backlog of games to play. I promised myself I wouldn't buy any more games. I will make an exception for this game, and Age of Decadence. Can't wait to run around this world, and see what it has to offer.
 
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