To Ash - A Hero in Decline

Myrthos

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Eye spotted on The Next Web, an article about a game named To Ash, where your hero does not grwo stronger, but weaker. This, to teach people about the acceptance of mortality.

Kyle Ballentine is a behavioral therapist from California who’s just made a role-playing game for Windows and Mac called ‘To Ash.’

Traditionally, the protagonists in games gain strength and power as you progress. ‘To Ash’ is a little different though; the main character starts out strong and loses his power and agility as time passes.

Why? Because Ballentine wanted to create a game with a very specific purpose – to teach people about the acceptance of mortality.
The article is based on this Polygon article.



More information.
 
Joined
Aug 30, 2006
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A brilliant concept really I'd like to see it employed on a more larger scale project
 
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Mortality should not be accepted though :p

For the US Guys: Zoltan Istvan for President! :p
 
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Is the final boss a small house spider which you have to try and real-time-event an accurate zimmer frame stomp?
 
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