Ghost of a Tale - Development Update

Myrthos

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The development of Ghost of a Tale to reach an early access release on Steam is moving onwards as the latest development update for the game shows.

Welcome to this new Ghost of a Tale development update! It should come as no surprise that hard work continues, more intense as ever; Cyrille and Paul are toiling away on their task list and we still have to implement quite a few things before we’re ready to start beta testing. I mean we do test constantly of course, but this time it should be with people who never actually touched the game before.

Here’s a picture of Tilo exploring the sewers. Ooh lookie, he found the Red Ranger’s hood (the Red Ranger is a folklore character in the game’s world)!

ScreenShot-2016_01_20-171829001.jpg


Jeremiah also has a lot of work ahead of him to compose all the tracks needed for the pre-release. But he’s as fast as he’s good, so I’m not worried. Instead I’m excited to be the first one to discover his work!

Over the last couple of weeks I’ve done a huge amount of work in animation, 2D art and coding. I’m currently squashing A LOT of bugs which is actually pretty nice because that means hopefully you won’t find them in the game (no, you’ll find completely new ones! ).

I’ve also started implementing in-game tutorials. As you know it’s a tricky task to trigger them only at the right moment and location. I personally hate it as a player when a tutorial message interrupts the game just to tell me something I’ve already figured out. So that shouldn’t happen in GoaT!
More information.
 
Joined
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They should do a movie out of that afterwards, imho. I mean a movie after the game.
 
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Not "Action" in that you'd kill anyone, as far as I understood it.
 
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