Serpent in the Staglands - Free Expansion

HiddenX

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News about the free expansion "A Fool's Banquet" from Whalenought Studios:

Expansion News

What ho, backers!

We're back and excited to share some information with you about the free Serpent in the Staglands expansion! Titled "A Fool's Banquet," the expansion takes place in the Lachovinian Isles in the aftermath of the Moon Lord's journey through the Staglands.

A New Engine and Ruleset

As we began designing the campaign for A Fool's Banquet, we had a ton of ideas that we wanted to implement for the expansion and for future games set in this world. While we could have shoehorned some of these into the Staglands engine, we decided to do something drastic and create an entire new engine that was set up to handle all of the new really neat mechanics and optimizations we wanted to ad in. Thus decided, we started designing and have been spending the last few months building a new and improved engine that will have much faster loading times, better performance, has taken user feedback into account and will be able to support a lot of fun new features like larger maps and stealth systems as well as utilize the height of a 3d world. We have a feature list with some highlights listed below. The mechanics will be using a new ruleset that we think you'll love as well, but the atmosphere, lore, items, characters and, most importantly, your saved games will still be there.

A Fool’s Banquet began with one premise: authentic castles, and heists and infiltration within. Castles are fascinating, with mazes of corridors, intrigue, workers, gorgeous courtyards, and secrets waiting for a good crawl, and to adventure through all that the way we wanted, we've created a ton of new systems and put them in a neat package we're calling the Burning Candle ruleset.

The Burning Candle ruleset has been designed for the Serpent in the Staglands expansion, but will also be used on our new cyberpunk game, Copper Dreams, and you can see a preview of some of the mechanics and alpha art in action here. Right off the bat you might notice a few differences, one being the game is 3d. While we love pixel art, the move to 3d is necessary to create the interesting tactics that come from height and stealth, and opens up a lot mechanics that aren't available in a low resolution 2d game, like more accessibility in controls, UI and text. To keep the aesthetic as similar as possible and something we'll continue to enjoy working on, we've chosen a 3d style that utilizes the same filterless textures as pixel art, and are really happy with how it's turning out. We'll have some images throughout the year for you to check out the new Vol, now in full 3d!

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More information.
 
Joined
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Considering this is going to be a stand alone expansion where your main character is someone else I don't think base game is required to be played.
 
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Is it really an "expansion" if they chance the engine and all the gameplay? So... basically they're giving a free new game to the people that bought their old game? Cool.
 
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I'm overjoyed it will be a different adventure to the first, this has made me more excited for it than I was prior to this news.
 
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