Diablo - Portmortem by David Brevik

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Spaceman
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Diablo is a seminal game and designer David Brevik takes us back to its creation in this postmortem video from GDC.


Diablo developer David Brevik returns to the GDC stage to give a classic post-mortem on Blizzard's action RPG hit Diablo in this 2016 talk. Brevik shares key takeaways from the experience and sheds light on how the game went from a single-player, turn-based claymation DOS game to the genre-defining classic it became.
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What does "claymation" mean ?
 
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pretty good, he's a personable guy and has an entertaining tale to tell about not only Diablo and it's genre, but the birth of this type of game development

Good listen
 
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good stuff.

a game made with heart.

on par with dark souls in atmosphere. thank you
 
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Loved this game back then and still do now. <333

I was lucky enough to play the first two Diablo games with family members who loved RPGs, too. Diablo 1 with my old man on the PS1 and Diablo 2 with my uncle via LAN.

Fun times were had. Still both fun games to play today, in my opinion. Just turn off the lights and enjoy the atmosphere. :)
 
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