Stygian - Psychological Disorders

Aubrielle

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Stygian's Kickstarter campaign is almost over. GameBanshee found the latest update notes interesting:


<blockquote style="text-align: justify;"> As Cultic Games' Stygian: Reign of the Old Ones Kickstarter campaign nears its conclusion with less than 40 hours to go, it has seen a total of fifteen updates to date, which cover a variety of topics, including the game's stretch goals, art design, music composition, combat mechanics, and more. Here's a little something from the most recent update:

In this update we'd like to share more information on the advantages and side effects of Mental Conditions in Stygian's challenging combat scenarios.

As we emphasized before, sometimes it helps to be mad in a world gone mad!

Mania

Increases Action Points but gives the character a small chance to lose control and attack the nearest enemy unit in combat.

Paranoia

Increases Reaction but gives the character a small chance to attack an ally in combat.

Schizophrenia

Increases Mental Resistance but gives the character a small chance to enter a catatonic state and lose a combat round.

Psychopathy

Increases Critical Chance but gives the character a small chance to lose a certain amount of Sanity after killing a foe.

Depression

Increases Supernatural Defense but gives the character a small chance to lose his Physical Defense bonus entirely for a turn.

Obsession

Slightly increases the success chance of a repeated combat action but gives the character a small chance to automatically repeat a failed combat action until getting a success or passing a High Difficulty Will check.
[/quote]More information.
 
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Closing in on Dreamlands stretch goal. If pledges keep the pace they have been over the last 48 hours I think they'll get there.
 
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Well I guess insanity rules are appropriate for a Lovecraftian horror game. But what happens if your character goes completely off his rocker? Is it game over, then switch to a cutscene?
 
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