CRPG Addict - Downfall: End of an Empire

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Spaceman
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The CRPG Addict has postulated on an upcoming RPG in development by a fictional Henry Lancaster who is looking for a publisher. The made up game is called Downfall: End of an Empire.

Downfall: End of an Empire takes place in a large city--the capital of the Maranian Empire--and its surrounding environs. The player takes on two roles: the origin character (drawn from one of the scenarios above) and the character he or she becomes when he or she puts on Nakata's cape and cowl and takes to the streets in disguise. The player can choose any name from the origin character but chooses from one of seven names for the assassin; this allows the in-game dialogue to refer to the character by name while still preserving some sense of freedom in character creation.

Although standard weapon-based combat is possible, the game stresses assassination and stealth as its primary mechanic. After the origin story, background, and possession by Nakata, the game becomes completely open. The player must topple the empire by assassinating (or otherwise eliminating) its leaders and functionaries, from the lowliest tax collector to the Emperor himself, but it's completely up to the player to determine who those people are, and in what order to target them. Through research, scouting, reading, listening, NPC dialogue, and other means of acquiring knowledge, he learns who controls what in the Empire and develops his own plan for working his way to the top. The story changes dynamically and plays out very differently depending on the order of execution.

The key is that every assassination produces a reaction. An individual guard may simply be replaced, although the Empire has a limited pool to work from. A mid-level bureaucrat might be succeeded by a more cruel and efficient one--though if the player assassinates several holders of the same office in a row, the Empire may have to leave it unfilled. Eliminate the captain of the guards, and the resulting confusion on the streets may give you a few nights of breathing room--or it might lead to a squad of Zaüd Seekers scouring the poor quarters and killing indiscriminately.
More information.
 
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Just to make this clear:

Now that you've read all that, I hope you're as excited for Downfall as I am. Unfortunately, I lied above. There is no Henry Lancaster, and the game is not in development. It exists solely as described on this page. This was the result of a challenge from Irene to conceptualize the type of RPG that I would most like to play. I made up the proper names on the fly in seconds; they could be improved.

Did you like it? Someone go and make it.
 
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It sounds kind of like a more open-ended Age of Decadence; imagine if say you had to play AoD as an assassin background, but the game world was much larger, with many more cities... I'd obviously be in favor of such a CRPG. :)
 
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The combinatorical explosion from the vast number of paths through the game would be really hard to manage.
 
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