System Shock - September Update

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Spaceman
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The latest kickstarter update for System Shock has details on new hires as well as what the team are working on in pre-production.

Project Update

Phase - PreProduction

I'm going to start including what phase we're in from now on in these updates so folks can better gauge our progress. This month is the start of PreProduction for us, which means lots of documentation and fleshing out pipelines. It also means ramping the team up for Vertical Slice. We've brought on two new folks onto the team this month to help fill out our leadership ranks.

Kevin Manning has joined the team as our Lead Artist. I worked with Kevin back on Fallout: New Vegas, and since then he's been at a few places including Stardock and various contract opportunities. He's been in the industry for about 12 years and has a passion for all things scifi and cyberpunk!

James Henley recently joined us as our Lead Level Designer. James has been in the industry for a while with most of his work being done at BioWare on Star Wars: The Old Republic, Mass Effect, Dragon Age, and Jade Empire. He'll be leading our team of level designers to deliver on a challenging, yet rewarding, content experience and working alongside Chris Avellone to create the best visual storytelling environments on Citadel Station!


Other Updates

Nightdive has sorted out the business stuff and paypal is just about in place. The next steps will be BackerKit and setting up some funding tiers on the site. There's still a lot to do, so no ETA yet on all of that.

Nightdive's higher priority has been on bringing back the Nightdive website after a major overhaul, as well as bringing the forums online so we can better communicate with our supporters. The forums should be up later this month, and we'll issue another Kickstarter update with instructions on how Backers will be able to access the private sections.

- Jason
More information.
 
Joined
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