Trainwreck - Ouch!
Ouch - a trainwrek, I'm sorry you feel this way. I understand your opinion is your's and I respect that.
A few things about Stellar tactics:
The voice in the trailer: It's a real voice, acted by Rick Whelan, a professional VO professional. Not sure if he applies post processing to his voice.
Tactics and Space: The game is actually an RPG, not a space combat or marine combat game, though, it is one of the few games that lets you travel the universe with a team of characters with both an open world, true RPG progression and yes, space combat (though not the focus of the game). The game is not a space simulator and it is not a X-Com clone. It is something entirely different.
They: There is no they, it is just me. Just me, six years and a lot of my spare time.
What is ST?: ST is at it's very core a cRPG! ST is a a mix of my favorite games. I wrote my first game in 1981 (really I did). Star Control, Elite, Buck Rodgers Gold Box, Fallout 1-2 and Baldurs Gate 1-2. It takes bits from my favorites, adds a few things and merges it all into something…different (dare I say it?). It's an indie game. It will never be a multi-million dollar production like some of the games I've worked on in the past. I'm pretty sure it wont be crap though.
Coalition font: Yeah, other than the logo (already trade marked), that font was scrapped some time ago for an updated, spiffy (IMHO) font that is both clean and tech, fitting for the game. The videos are fairly old. You can see the new font on the Steam website if you scroll through the screenshots. I'm also in the process of updating the GUI.
Pre-Early Access: Thank you, yes, that is the case - even pre-alpha, though the game is very stable now and playable.
I'm really excited to see what people think about the game. There have been many changes since these videos were produced:
--Much faster combat
--Much faster character movement in the environment (thanks for the feedback folks!)
--Combat QUEUE
--Asteroid Mining System
--Stability fixes
--GUI fixes
--Updated 3D camera with scene rotation
--Perk system (I'll be writing a developer log on this over the weekend)
--Universe updates that include space debris updates, low and high resolution sky (space) backgrounds
--more randomization in the way the universe is created
--updates to the display of system economy data
--better display of NPC ship faction data and more
--Refined loot system with more diversity in weapon, armor and upgrades, stats and variation.
--Much more, most listed on the Steam forums for all to see.
I hope you will give ST a chance.