Dungeons Of Aledorn - Development Update

Myrthos

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In the development update for Dungeons of Aledorn some insights are provided on why progress is slower than expected.

Greeting to all the RPG and Dungeons of Aledorn fans. Some time has already passed since our last news. Although we had been working even during the summer it did not go as fast as we wanted. However, now we are able to bring some news regarding both the project and our team.

Unfortunately our main translator Honza Říha has left our team due to personal reasons and we were forced to look for a new one. His work was completely overtaken by Radovan Mikš, the brother of our lead programmer. Radovan should orignally join our team later when the work on AI begins, but now we can also use his experience in translations.

We have also read carefully your opinions and feedbacks after the alpha version and our biggest problem according to you was the poor quality of dialogues. In this matter, we reinforced our team with Johan Justoň who already did a good work on video games before such as Inquisitor. We hope that his help will push Dungeons of Aledorn to higher levels.

The level design has already made a significant progress and we can show you a few screenshots from a brand new village of Condra, the infamous hideout of the pirates in the middle of swamps.
The update also has several screenshots, of which one is shown here.

c92a31d3c11f1009199d41cb3487152f_original.jpg

And it has a video showing the creation of containers, using a Czech interface.



More information.
 
Joined
Aug 30, 2006
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Have to say I'm worried after the slow development, and the admission the English version was not a priority, but hopefully the developer proves me wrong.
 
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