Corven - Path of Redemption - Announced

HiddenX

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The Titans of Ether team is working on an Adventure-RPG in the tradition of Ultima called Corven - Path of Redemption:



Story-driven

The emphasis of Corven is on it’s story. You will not just fight monsters to get more loot, but delve into a deep and rich story. It will be the gaming equivalent of a page-turner with many mysteries to solve and secrets to uncover.

Open World

Explore a beautiful, hand-crafted, open world. Different biomes, dungeons, magical places, … Can you find all the hidden secrets?

Characters with character

Our NPCs will have a story to tell. We will try to keep the “filler” NPC count as low as possible and create a world filled with characters that have their own problems and opinions. They will also follow a schedule (work, bar,…). In addition there will be a day/night cycle.

Real-time combat

Unlike in many other RPGs, especially the action kind, combat is not the main gamplay feature in Corven, but it will be an important one none the less. You can fight monsters in real time similar to the way you know it from several action RPGs, but you can also pause the action to give commands to your 3 party members. Be a powerful mage, archer or swordsman, … or all at the same time.

Interactive world / crafting

The world will be highly interactive. You can pick up most things and drag them around. This way you can discover secrets like a cave behind some rocks. Also crafting will be without menus! For example, if you want to forge a sword you have to put the iron on an anvil, use a hammer, cool it off in water… Remember the Black Sword? You will also have to solve puzzles like you know them form Adventure games.

Minimal UI for maximal immersion

We keep the UI to a minimum. No minimap, no quest marker, no UI icons within the game world (question marks above heads…). We want you to be able to fully immerse yourself into this world. You will however have a map, an automatic log book and a compass.

Choose your view!

Corven delivers the isometric few so many of us love in Ultima, but what if you are a fan of first person or third person view and can’t stand ISO/top down? No problem, we created the world in such high detail that we can let you play in 3rd or 1st person view. However, you won’t just switch views but also get the appropriate control scheme with it! We will also support VR (strech goal)!
More information.
 
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Definitely interesting. I just hope they don't overestimate themselves. Visualization for 1st person, 3rd person and VR for example is quite a lot of work. Despite not being the main feature combat will be a lot of work as well.
 
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Looks cool. I wonder if it'll ever be released.

I don't even look at stuff like this anymore. If someone promises the world, then I expect a toilet. This way I'm pleasantly surprised if anything like this sees the light of day.
 
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At the very least they have shown competence in developing 3d assets. Would like to play a demo to see how things play. Hopefully we learn more when the kickstarter starts up.
 
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Team's track record is not good. 12 years on an Ultima fan project with nothing to show for it.
 
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Team's track record is not good. 12 years on an Ultima fan project with nothing to show for it.
Yep, just ralized this issue as well. Lets see how they address it in their KS campaign.
 
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The walking animation looks uneven at the moment. The character seems to move at varying rates across different grounds and slopes using the same animation.
 
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I don't even look at stuff like this anymore. If someone promises the world, then I expect a toilet. This way I'm pleasantly surprised if anything like this sees the light of day.

I love the way new development tools have somewhat democratized development potential - not to the same extent as video, web design, etc., but still significantly. On the other hand, this tool availability has enabled tons of unskilled folks to dive into game development despite lacking any project management or long-term development chops. It pays to be super-skeptical these days.
 
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