Zombasite patch 1.008 comes with a lot of little fixes:
More information.Zombasite patch 1.008
This patch increases player mobility, fixes a few crashes, makes distributing/ salvaging items easier, sorts all NPC lists, and fixes a bunch of other minor issues.
1.008 change list:
- aren't forced to stand still as long after attacks now - greatly increases player mobility
- fixed using Shield Slam in right click slot crashing the game (jalias)
- fixed a crash when sometimes recruits aren't deleted correctly (Taolaen)
- now hunting/foraging/other npc lists and next/prev recuit buttons use main npc sorting from clan screen (Dorok)
- now items salvaged try to distribute to clan first (option can be turned off in crafting menu)
- debuffs/dots on projectile attacks no longer affect the target unless projectile hits
- fixed multishot not dropping down to normal arrow when out of mana
- tightened multishot projectile spread some
- removed collision from a lot of weed models
- gargoyles are now much tougher
- now clean up recruits that haven't been deleted correctly (Taolaen)
- changed save version to 202
- put number of potions after version number
- made monster aggression easier to mod by adding AggressionRangeMult
- no longer auto identify items that don't need identifying
- can now mod whether or not monsters are less aggressive to higher level enemies
- changed poison resistance to poison & acid resistance
- made highlight outlines a little thicker
- right clicking with melee skills no longer turns character if no target
- added a BadQuest parm for quests so can remove quests with mods
- renamed bonus chests to be less confusing
- fixed unclickable braziers in Torment Tomb and Midnight Caverns
- now EgoTalking magic modifier is marked as cursed
- now show areas burned in hunting/foraging highlight text
- can no longer try to randomize enchantments on unique items (Destro*)
- fixed a way some passive skills could be actively used (Dorok)
- fixed getting some non-relevant warnings about guard focus
- fixed a bunch of level collision issues caused by making weeds not collide
- fixed a minimap corruption around the edge of levels
- now shields show armor scraps needed to repair correctly
- now only show solve quests icon on trade screen if there is a solved quest
- fixed a way that AI clan relics could get above level 100 (Destro*)