Ghost of a Tale - At GDC2017

Myrthos

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In a recent update Seith shares the information the Ghost of a Tale will be at GDC2017 and also provides other information about Xbox One, a new forrested area, improved night skies and updated assets.

I implemented dynamic vegetation throughout the game and since I was at it I also redid the grass assets. The previous version was alright in game when the camera did NOT look down at it. But as soon as it was, the dreaded “razorblade” effect was kicking in. But no more!

And the grass interacts with Tilo in a much more natural manner, while being more or less exactly the same number of polygons as before (if you can believe it)!

There’s something to be said for testing your assets in the worst possible conditions (using unflattering contrast); if you manage to make them look nice in those cases you can be fairly sure they’ll look good in-game.
More information.
 
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Does this mean they're getting close to release? It sounds like they're still tweaking the look.
 
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Almost went to read it but then changed my mind:
provides other information about Xbox One
 
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It is being targeted for a PC release. The Xbox One release is just an extra.
 
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