Mount & Blade II - Combat Videos

Myrthos

Cave Canem
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During E3 two new combat videos for Mount & Blade: Bannerlord have been made available. One shows a cavalry sergeant:



And the other a horese archer sergeant:



KEY BATTLE IMPROVEMENTS

Battles are at the very core of the series and play better than ever in the latest installment.

  • Advanced Formations - Merge and split forces at your behest, with intuitive but powerful control over the movement, form and behavior of every unit! Order heavy infantry to hold together, shoulder-to-shoulder in a slowly advancing but near impenetrable shield wall; or launch your cavalry in lightning charges using the skein formation.
  • Battlefield AI - AI commanders can execute complex tactics, utilizing the advanced formation options to present a formidable challenge. Their behavior is drawn from actual historical tacticians, for example Alexander the great, who used his superior cavalry forces to rout their counterparts in the opposing army, before delivering a crushing blow to the enemy's main force. This not only creates the feeling of an authentic medieval battle but also proves effective in-game, as in reality.
  • Sergeant System - Commanders now designate units to other lords in battle, including the player! Execute the orders issued by your commander throughout the fight, and use your own instincts to do your part and help secure victory on the field of battle. Lead the horse archers as they skirmish and harass the enemy to disrupt their lines before your allies finish them off, or take control of the cavalry and charge into the fray to devastate entire units at once!
KEY COMBAT UPDATES

Mount & Blade II: Bannerlord also features greatly updated combat, which builds on previous installments in a number of ways while retaining its intuitive, direction-based core that made it so popular among players.

  • Directional Shield Blocking and Shield Bash - These two features revitalize the sword & board gameplay, making it a more engaging experience than ever before! Blocking in the wrong direction will not necessarily get you killed but it will cause your shield to break faster, leaving you defenseless against missiles and vulnerable against multiple foes. Shield bashing, a highly requested feature, temporarily stuns your opponent and knocks them back, lowering their defenses and giving you room to breathe.
  • Attack Chaining - Swings that complete their motion can now be chained into follow-up attacks which can catch your opponent off-guard after a miss. Unbalanced weapons such as hammers and axes also use the momentum of the first swing for a faster follow-up!
  • Improved Animations and Combat Engine - Huge effort has gone into making Mount & Blade II: Bannerlord's combat as fluid and visually appealing as possible. Damage dealt is now calculated with a great degree of physical depth, factoring in the weight distribution of every individual weapon. This means that whether you are executing a perfectly timed thrust while thundering towards a hapless archer on horseback or shooting an arrow across the battlefield to whittle down your opponent's infantry forces before the melee, the game will understand all of the forces involved and produce consistent, realistic and satisfying results every time.
"It is great to be back at E3 with Bannerlord, demonstrating the best Mount & Blade battles ever. Our team worked very hard on developing all aspects of the battles, which are so central to the game. We are thrilled to showcase our work and looking forward to seeing the response." Armagan Yavuz - CEO / Founder, TaleWorlds
More information.
 
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You know, when somebody stabs me in the back with a lance TWICE, I think I'm going to change my direction a bit. Possibly even look behind me.

Oh well, it still looks incredibly fun.
 
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He is leaking ketchup
 
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Looks incredible. First one was a bit too janky for my taste, but these guys are exemplary for all smaller devs on how to play to your strengths without going indie route.
 
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Oh I love this - seeing opposing armies, locating your infantry, archers, and riders following into the battle - just priceless. I love the sand too, and the graphics are crisp.

I really can't wait for this to be released or even be on early access - instant buy (in fact for the first time in my life, will probably go for the collector's edition if there is any).
 
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The sense of speed is nice.
 
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I wish horses would collide in a more realistic way. They just stop on a dime if they hit head on. Makes mounted battles a bit lame. Also, wouldn't it be nice if they showed some siege gameplay? Or has that already been shown? Anyway looking forward to this, no release date yet though. Disappointing.
 
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I just don't care.
Gimme the damned game already, I refuse to watch videos!
 
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I don't know for how much longer I can wait for this game. I can feel my insanity getting closer and closer.
 
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Hahha ...love the horse trotting around with arrows stuck all over its face.
 
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It manages to be both highly realistic and rather unrealistic, often at the same time. The game-like aspects are immersion breaking, including the sloppy collision handling.
 
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I can attest from personal experience when a horse stops suddenly the rider does not. So to be realistic with collisions your riders would be unhorsed on a regular basis and in a painful way, not as bad as being stuck with a lance but still bad.
 
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It manages to be both highly realistic and rather unrealistic

As pretty much any game
 
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The question was asked about bringing the limit from 250 to 1000 during a battle.
The answer is as suggested: they add strategical layers in the way you control or organize the army.
Hence an increased number required.
 
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