Mount & Blade II - Preview @ E3

HiddenX

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COG checked out Mount & Blade II: Bannerlord at the E3:

E3 2017: Mount & Blade II: Bannerlord Preview – Mount Up and Take Charge Again

Mount & Blade II: Bannerlord Preview

Let’s start off with some truth; I was not a fan of the first Mount & Blade game. Admittedly, I never played any of the expansions, sequels or spin-offs, maybe one of them would have been more appealing to me. However I do know there is a huge, rabid following for Mount & Blade – so it wasn’t a fault of the game, it just wasn’t a game for me. So, I wasn’t quite sure what to expect when I was set up for a meeting with TaleWorlds Entertainment to discuss Mount & Blade II: Bannerlord. Needless to say, after that hour long meeting, I was pleasantly surprised and honestly can’t wait to get my hands on the full version.



Mount & Blade II: Bannerlord is a vast action game filled with epic battles and hand-to-hand combat. There isn’t a story, per se, the story is more about the journey you choose to take. One of my criticisms with the first game was the steep learning curve and lack of direction when you first start playing. The developers realized this and have introduced a set of objectives that you’ll work towards completing when you first start the game. Each objective is designed to introduce players to different game mechanics, which should do a better job of easing new players in (and re-introducing returning players).

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Thanks Farflame!

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After looking/listening to this i am getting a starwars vibe .....
 
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That's one large one handed sword isn't it? I really shouldn't look at these previews, it just makes me want to boot up M&B again, and the modding alone would take up all the time I actually have to play for several weeks to come.

M&B2 is looking pretty damn good to my eyes, can't wait to get my hands on it.
 
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Ha ha - loved that last lone enemy soldier vs winning army!:) Death or glory!
As I remember this game had retreat mechanics, when enemy runs if about to defeat, hope its still there!

I hope to see one day this aspect of combat system will finally improve in Rpg games - what I mean here is, I hate to see how intelligent enemies, even outnumbered or seeing their absolute defeat, still fight till death instead of run away or yield!
Like encounter I had yesterday in Pillars of Eternity, when lone merchant in Dyrford insults me and attacks my party of 6! Or when there is only 1 or 2 guys alive from enemy's group and yet they still fight back, knowing there's no chance!
 
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