Seven - Patch 1.0.5

Silver

Spaceman
Staff Member
Joined
February 13, 2014
Messages
9,314
Location
New Zealand
A new patch for Seven fixes many issues with the game.

Hi Players,

Today, we are happy to share the news that many of you were waiting for. Following your suggestions, along with many improvements of patch 1.0.5, we are introducing prompts, to show you when the backstab/dropkill can be performed and how effective it will be. Hopefully, it will help you play without unnecessary stress

From now on, we are focusing on optimising the performance. Please stay as supportive as you always have been!

CHECK OUT THE COMPLETE LIST OF CHANGES:

PERFORMANCE:

Day and night system will no longer cast shadows during the night.

GAMEPLAY:

NEW: Added backstab, and dropkill prompts - the special marker will visualise the window of opportunity.
NEW: Backstab and dropkill prompt will now inform you about the lethality of your weapon's attack.
NEW: Display stat for opportunity damage modifier (backstabs, dropkills, finishers) on weapon tooltip.
NEW: Stash accessible now through every crafting and alchemical station.
FIX: Unified backstab damage. Damage dealt with the backstabbing attack will be the same no matter if the target is aware or unaware of player.
FIX: Weapon opportunity damage upgrades will now add proper damage bonus.
FIX: Due to popular demand monster respawn delay has been made longer.
FIX: Arena champions and keepers have proper attitude settings now.
FIX: Badelisk navigation snap adjusted, so they don't stick to the ground anymore.
FIX: NPC AI teleporting back to the bottom while using ladder no longer appears.
FIX: Changed type of AI Territory volume near Cliffs, so it does not prompt player falsely about trespassing.
FIX: Anim Montages Items fixes.
FIX: NPCs locations adjusted in Artee Village.
FIX: Food machines now should not lose interaction.
FIX: One-sided geometry has proper collision settings now - AI should no longer see you through walls/floors.
FIX: Lowered invisibility active cost by half.
FIX: Increased lining armour capacity bonus.
FIX: Crafting tier III upgrades for lockpicks and driller will now require the II tier upgrade.
FIX: Tier II upgrades for drills and lockpicks will no longer be displayed if Tier III had been crafted.
FIX: Players who crafted Tier II after crafting Tier III will now have proper DrillerTier set.
FIX: Chromosphere radius upgrades will now make its radius bigger.
FIX: Fall damage stat will be displayed correctly.
FIX: Skill passive Fighter will allow displaying enemies' resistances in Sense Mode.
FIX: Armor upgrades for movement speed won't apply the enormous amount of movement penalty for armour parts with base 0 penalty.
FIX: Missing disguises recognitions added.

[…]

More information.
 
Joined
Feb 13, 2014
Messages
9,314
Location
New Zealand
Each patch released has a fair bit of fixes. Seems this is another game released too early.
 
Joined
Oct 3, 2014
Messages
3,819
Each patch released has a fair bit of fixes. Seems this is another game released too early.

I'm sure that's right, but I'm still hoping to enjoy this one when it's polished up a bit.
 
Joined
Nov 8, 2014
Messages
12,085
Back
Top Bottom