Spellforce 3 - Adds Mod Support

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Spaceman
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Spellforce 3 will have mod support.


The critically acclaimed RTS/RPG SpellForce 3 gets a new, powerful map editor today. Players can not only create maps with the same tools as the development team, they can also use an extensive scripting tool to create their very own missions and custom maps, with unique rule-sets. You want to set up a MOBA-kind-of-map, where you only command heroes, while automated armies fight each other? Or do you prefer a Horde mode, fighting ever stronger waves of enemies? You can create them, you can make #MakeRTSGreatAgain.

This is the first step of the modding implementation for SpellForce 3. The map- and scripting editor will come with a detailed tutorial and glossary, to make the modding opportunities as accessible as possible to everyone. The modding tools are available now and can be downloaded directly via steam. Of course they are free for all owners of SpellForce 3.
More information.
 
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It would be wonderful if this were not simply too late, and after too much of a desastrous start with a game released months too early.

It's almost heartbreaking to read the reviews, as it all boils down to "could have been great, why the hell did they release it in this horrible state?".
That and some confusingly stupid design decisions (only 3 skill slots? Were they drunk?!)...

I still want to wait where this goes before I buy it, but must admit I have little hope.
 
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Spellforce is kind of notorious for me when it comes to skill systems. I mean, I enjoyed Spellforce 2, but it leaves you with very little choice of how to build your character. For most of the game, it is either no choice at all, or only choose the order in which you learn skills. But lets see, I still like RTS/RPG mixes quite well.
 
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