System Shock - February Update

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Spaceman
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The February update for System Shock Remake shows off some new art.

February Update

Posted by Nightdive Studios (Creator)


Hello backers! It's Stephen from Nightdive with this month's update.

First, I wanted to thank everyone for the overwhelmingly positive response to the final art video we posted last month! If you happened to miss it, you can see it here:


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The video was viewed 108k times and made its rounds on just about every major gaming website. I also wanted to address a few things:

Motion blur is on by default in Unreal - you will be able to disable it.

Props, lighting, and FX are still works in progress. We haven't even started placing corpses, blood, and gore yet.

We're still using unfiltered textures - the "pixely" style is there, however, it's not demonstrated clearly in the video.

If you've been in the Alpha you know that the entire game has been blocked out and is essentially complete. We're working on final art, the Medical level is not all that we've completed.

This video was put together hastily for the update and wasn't intended to be picked up by the press, we will use a higher quality capture method with upcoming videos. We still love you FRAPS!

Let's take a look at art!

Tom has wrapped up his work on the lounge and vegetation systems which will be very useful once we hit the Groves.

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Jonathan is finishing up his work on the Reactor tile set and has put together a scene to share.

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68fe48af6f502a78efc8fa8fecd1ec00_original.png

These floor tiles will replace the glowing purple radiation tiles in the original. Watch out for cracked glass and leaks...

[...]
More information.
 
Joined
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After playing the original GOG version this definitely looks much better. Glad to see development is back on track after a few update painted a bleak future for this game.
 
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