Vagrus: The Riven Realms - Character Design

Myrthos

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On IndieDB the complete character design development blogs (four in total) have been posted for Vagrus: The Riven Realms.

The vast majority of the characters you see revealed are enemy characters, even if sometimes they can be allies in the game for short periods of time (or versions of them, anyways). Although Events will involve these enemy characters often, you will mainly see them as shown in the artwork in turn-based combat. All of them have their unique combat skills and synergies with other enemies.

The other category is Companions. Companions in Vagrus are full-fledged, named characters with varied backgrounds, skills, alignments, and personalities (for example, Javek or Sedarias). Each of them can join your comitatus and do various things for you:


  • They can fight for you in combat. Each of them have combat skills that you can use to defeat your enemies. Their stats and skills can be upgraded using your own Insight, essentially levelling them up. With each level up, you can give them new perks and improve their combat skills.
  • Each companion has their own personal storyline you can follow. These stories can go in different directions, eventually upgrading the companion and driving the overall narrative. You can also talk to them at camp and learn more about them, their goals, dreams, past, and so on.
  • Companions can also fill special roles in the comitatus, becoming what we call Deputies. Essentially, Deputies are your officers and most trusted traveling companions. Each of these positions can be filled by a single available Companion and the filled position provides you with passive and active boons. For example, having a Companion as a Scout Master gives you bonuses to Movement Points, raises the chances of successful scouting and improves the quality of information gathered from scouting.
  • Each Companion and Deputy position also allows you additional choices in certain Events you come across, widening your chances to successfully navigate these stories.
More information.
 
Joined
Aug 30, 2006
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Here are some headlines and images to intrigue you.

Part 1: The role of characters in Vagrus
2018_roster.jpg


Part 2: Concepts, Cultures and Moodboards
concept-2.jpg


Part 3: The actual creation of the art assets
181104173052-tribes-gif.gif


Part 4: Coming up with skills and stats for a character
combat_2018-10_charsheet.jpg


Enjoy!
 
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