Code Vein - Interview @Gamingbolt

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Gamingbolt interviewed the developers of Code Vein.

How much of an emphasis does Code Vein put on story and storytelling?

There's a huge emphasis for this game. The development team have worked on a lot of titles which has a story-driven narrative. All the characters have their own story that you'll be able to discover. So that's a major part of that connection that the developers feel that the players are going to make, as you make your own characters in the world. And all these other characters you'll be able to find out more of and fall in love with.

Can you talk about the nature of Code Vein's world? Is it more of a large, traditional open world, or can we expect it to feature layered and interconnected level design similar to Metroidvania titles?

It's interconnected dungeons.

Can you speak about the Gifts system, and how it works with the game's combat?

The Gifts are all tied to Blood Codes. So you can think of Blood Codes like your character class. With each of those Blood Codes there are certain Gifts that you'll be able to unlock. Once you've fully mastered those gifts you can max out your proficiency, then it becomes where you could actually move Blood Codes. Unlike a lot of other games where you pick your class and you need to stick with it throughout the entire game, [in Code Vein] you can change on the fly. As you unlock Blood Codes you can switch to it immediately.

[...]
Thanks Farflame!

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