Code Vein - Interview @GameSpew

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Gamespew interviewed the developers of Code Vein about how they are furthering the Dark Souls experience.

While a lot of people are making Dark Souls comparisons, there's also a distinct anime style and post-apocalyptic setting. Did that come from the influence of the God Eater series?

Iizuka: Yes, that is definitely correct. Actually the team from God Eater 1 and 2 is the team developing Code Vein. Therefore we tried to use the strength of the team that was already there, which is definitely a post-apocalyptic world, and very detailed character-building.

Above that, the team wants to take a new challenge and to go into a different area, which is this time an action RPG, and to use the strengths of the team that were already there, and then to put it into developing a game, which provides an exploration experience in action. That is definitely Code Vein.

[...]
Thanks Farflame!

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I tried the demo. After making a character (the visual options are extraordinarily large) and a very lengthy (yet still befuddling) tutorial, I played about a half hour of the actual game. Very slow "atmospheric" cut scenes with a bunch of closeups of giant anime-style eyes (and boobs). And finally...

It plays like Dark Souls. But much floatier, and not as difficult. Overall, it seems OK, but they need to tighten up the controls a lot. Dark Souls isn't good because it's hard. It's good because the controls are very, very tight.
 
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