Wasteland 3 - Factoring Feedback

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Spaceman
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A new update for Wasteland 3 talks about factoring in player feedback and the Kodiak.

It's been a couple of months since we released the backer Alpha, and while game development continues, we've been incorporating bug reports and feedback. While most of the results are being kept in-house so we can work on them, determine best steps forward, etc. we have a few fun highlights to share with you further down this update.​

Alongside the Alpha, Wasteland 3 was at gamescom, where we debuted a new trailer, had hands-on with the game both behind closed doors with press and in the Deep Silver and Xbox booths, and were ecstatic to have been awarded "Best RPG" at the show.​

If you missed it, here's the trailer we revealed, and if you have seen it, it's worth watching again.​


X019

We're happy to announce that we will be attending X019! Tickets are still available to purchase. If you're going, be sure to stop by and say hello, and of course don't miss the Inside Xbox livestream at 12pm PDT on November 14 for plenty of Xbox Game Studios news and announcements.​

More info on the X019 page here: https://www.xbox.com/x019

Steel Horse

The Kodiak is your vehicle in Wasteland 3, and as you can customize and outfit your team of Rangers, so too can you upgrade and outfit your vehicle to get around Colorado. We think of the Kodiak as a full-fledged member of the team, and it's a big part of your play experience. It gets you around the world map, but even more important are its capabilities in combat. Changing paint schemes and visual appearances is awesome (and will offer a ton of customization), but making it tougher and more formidable against your enemies will be what transforms it from a junker to a high-end war machine.​

We're going to give you a little sneak peek of some concepts for the turrets you can attach to the Kodiak in Wasteland 3--which is the most powerful weapon slot type you can equip. The Railgun you've likely already seen from the Alpha, but there are a few new ones below.​

[...]​

Backer Alpha Feedback Survey

We sent a survey to Alpha backers allowing them to easily provide feedback on a number of topics from the demo. While the majority of them discuss specific areas where we are looking to improve the experience, we thought it'd be interesting to share a few of the broader ones.​

Time spent between starting the Alpha and reaching the final confrontation in the level:​


  • 67% reported playing for 1 hour or more before reaching Vic
  • 33% reported playing for around 30 - 60 minutes before reaching Vic
Note: When we began developing the Alpha we estimated the length to be around 20 minutes.

Did players find the hidden bunker?​


  • 52% said they DID find it
  • 32% said they DID NOT find it
  • 16% said they weren't sure/didn't remember
Did Alpha players take the left path or the right path?​


  • 57% said they took the left path
  • 33% said they took the right path
Note: The likelihood of finding the Bunker and experiencing the left path were also, not surprisingly, higher for those who reported a longer play time.

How did Alpha players resolve the showdown with Vic?​


  • 41% chose to arrest Vic
  • 35% chose to recruit Vic
  • 12% had Vic kill himself
  • 9% shot Vic
Thanks for reading, and we're looking forward to seeing you at X019!​
More information.
 
Joined
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