Matt Chat - Kevin Saunders on Torment: Tides of Numenera Part 2

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The second part of Matt Chats interview with Kevin Saunders talks more about Torment: Tides of Numenera.



Kevin is back to talk more about the development of Torment: Tides of Numenera and how he applied lessons he learned from his earlier involvement Shattered Galaxy MMO. We also discuss the pros and cons of commercial publishers vs. crowdfunding and the fallout from the infamous turn-based vs. realtime with pause poll for TS:T. How faithful is Torment to Monte Cook's vision?
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As somebody who backed the game solely because of InXile's initial pledge to retain RTwP, seeing them go back on that because of a 50/50 poll was painful to say the least. To then see them deliver such a poorly designed and tedious TB system only poured salt in the wound.
 
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