S.T.A.L.K.E.R. 2 - Official Gameplay Teaser

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A S.T.A.L.K.E.R. 2 development update from GSC Game World shows off a new hero.

S.T.A.L.K.E.R. 2 Development Update: a Gameplay Teaser and a New Hero

by Zakhar Bocharov, PR Specialist at GSC Game World * Jan 15, 2021 @ 10:00am




Hi everyone!

GSC Game World here.

The debut S.T.A.L.K.E.R. 2 trailer at the Xbox Games Showcase was all about the atmosphere. We have made quite a bit of progress since July, and we decided to go forward, sharing an in-engine gameplay teaser. That seems like a neat way to kickstart a new year, right?

Just imagine.

A long and tedious road.

The hostile and treacherous Zone.

Unbelievable treasures that might cost you everything. A blood trial, separating your old life from a new one...

It's time for a taste of how the game actually feels. Fast-paced changes of scenery, ominous landscapes and the ever-present feeling of an inevitable danger.

You're seeing this world through the eyes of a stalker named Skif-- remember the codename, you will hear it a lot. Following the steps of its predecessors, S.T.A.L.K.E.R. 2 introduces a completely new main protagonist. His actions will shape the new grand chapter in the history of the Zone.

The short scene takes place in the ruined school on the outskirts of the dead town of Pripyat. That's an extremely dangerous place, and nobody would like to be here on their will. Still, the place doesn't seem completely abandoned: there is a freshly started fire with a guitar nearby. However, Skif hardly has time to acknowledge that: he seems in a hurry. It looks like an inevitable danger is following him.

And here it is: an emission. A signature part of the S.T.A.L.K.E.R. series, a powerful release of the anomalous energy from the center of the Zone. Emission happens from time to time and it's extremely dangerous: it can kill you in the blink of an eye. When a stalker notices a start of emission, they should hide immediately and wait for the end of it, hoping they can get through. So that's why Skif is in a hurry: he is certainly looking for cover in the nearby building.

The situation is far from safe, though: the building is half-ruined, and the PDA doesn't seem to work: the signal is lost. All things considered, it's easy not to notice someone hiding in the shadows. He does look familiar, though...

Some of our fans may recognize the hardly-distinguishable guitar motive. If this tune evokes your nostalgia feelings, that's because it's taken from a "Life Line" song by famous Russian rock band Splean We found it to fit just perfectly in the scene we created. If you are hearing this tune for the first time, we recommend listening to the full version -- it's sad and moving at the same time. And extremely catchy, if you ask us.

Finally, we would like to finish this update with a development status. We're progressing smoothly, including Xbox Series X/S versions as well. The aim is to deliver the product of the highest quality possible on every platform it's announced for. With fast SSD, RTX support (both Series X and S) and 4K-resolution (Series X), we're pleased to see how S.T.A.L.K.E.R. 2 is shaping up to be the ultimate experience we've initially promised.

The exact release date of S.T.A.L.K.E.R. 2 is yet to be announced by GSC Game World. But you can be confident the game will come to Xbox Game Pass on day one. We're more than excited for all the new Xbox fans to experience S.T.A.L.K.E.R. for the first time.

Thanks for your attention and have and have a truly great year! You've deserved it.
More information.
 
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That was quite underwhelming.

I'm hyped for this game, but they should be able to show more than that considering how long they've been working on it.
 
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Not only was it underwhelming, it was exactly the same trailer that was released around 2-3 weeks ago
 
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Lol, I kind of wish they had used the latest updated "Source" engine for this game instead. Can't quite explain why, I just really like the way items & environments appear in it.

They somehow feel more solid, more "tangible" to me. Even though things may look more aestetically pleasing as well as more realistic using other game-engines, I still simply prefer the "source-look".
 
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Not only was it underwhelming, it was exactly the same trailer that was released around 2-3 weeks ago

OK, thanks - I was thinking "didn't I already see this" but the release date was the 15th ... and agree with @JDR13; that it is underwhelming at this supposed stage.
 
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Funny how they come up with these 'innovative' click baits - "gameplay teaser". What is next, "trailer teaser", "logo teaser", "we have a new game but we have not done anything yet teaser"?
 
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Not sure there's a reason to be so worked up, GSC released a teaser on 31 December (my link above), as almost all developers do. Some use this to discuss the game on their channel, like IGN, here XBox - most probably because they want to develop the interest for the Windows/XBox owners. It's quite common, really.

And it's an article first, I wouldn't focus on the video only, it's just there to add some media.
 
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Not sure there's a reason to be so worked up, GSC released a teaser on 31 December (my link above), as almost all developers do. Some use this to discuss the game on their channel, like IGN, here XBox - most probably because they want to develop the interest for the Windows/XBox owners. It's quite common, really.

And it's an article first, I wouldn't focus on the video only, it's just there to add some media.

I am not worked up, just making a light comment. I understand the benefit of this news and announcements of announcements to the marketing arm of the game and to the hungry media for hourly and minutely useless news, but for an old gamer like myself I find it a waste of my time which in facts negatively impacts my interest in the game.
 
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