Mount & Blade II - About Mod Support

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Spaceman
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Taleworlds, the developers of Mount & Blade II: Bannerlord, were asked by Techraptor about the games mod support.

Although medieval simulator Mount and Blade II: Bannerlord has some impressive mods available, there has been a notable absence of total conversion mods. In a recently-released open letter to developer TaleWorlds Entertainment, a subset of the total conversion modding community criticize how TaleWorlds has been handling their game's mod support.

The letter, written collectively by the teams of a dozen total conversion mods, says that one of the main reasons most mods have been smaller-scale mods instead of total-conversion mods (such as Warband's 'Prophesy of Pendor' or the Game of Thrones-themed 'A World of Ice and Fire') is because of artificial roadblocks in the game's code. One major example they list is the rampant and arbitrary use of the "internal" keyword, which makes it harder for modders to modify or extend many of the game's systems. The writers also say that many of the modding tools modders would need should have been apparent from the most popular mods, like custom campaign maps, playable non-human races, and the ability to rig agents to custom skeletons.

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Thanks Farflame!

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