Wasteland 3 - Scotchmo's Breath Mint

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Spaceman
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Patch 1.4.1 is now available for Wasteland 3 and offers fixes and balance changes for the base game and Steeltown. There are spoilers in the patch notes so take care.

Patch 1.4.1 "Scotchmo's Breath Mint" Now Live

Scotchmo is great, but we're certain his breath isn't. And just like the breath mint we imagine he chews from time to time, this update is a deceptively small but potent addition. Packing a minty-fresh wallop that's sure to air out the place like wintergreen on the palette of a curmudgeonly alcoholic with a closet full of Snake Squeezins.

Please note, Scotchmo's Breath Mint's notes are separated into changes that impact Steeltown specifically, and those that impact base game content or systems that span the entire game.

The Battle of Steeltown

Balance

[...]

Base Game

Balance


  • We've employed a general fix for crit damage calculations, which should help with one-shot crits from enemies. Don't worry, you won't have to do the calculations, the game will do that for you. I mean, you could on paper, but you don't have to.
    *We found that enemies were calculating a higher crit damage value than intended. We've corrected the calculation. Player crit damage is unchanged.
Gameplay

[...]

UI & Display


  • Resolved an issue where quickslot items could disappear after map transitions or save loads.
  • Resolved an issue that could prevent a player from accessing their character's abilities while that character was aiming.
  • Resolved an issue where dialog barks would linger after combat ended. Do you have to, do you have to let it linger? Good luck not singing that for the rest of the day now.
  • The "highlight all" button will now no longer make non-interactive corpses show an outline because who needs that nonsense?
  • [Microsoft Store] We've attempted to fix an issue introduced with 1.4.0 that was causing the game to launch with the brightness defaulted to the lowest setting. If you continue to encounter this please report it through the inXile support site.
  • [Controller] Resolved an issue that could prevent a player from selecting status effects in the inventory with a controller.
More information.
 
Joined
Feb 13, 2014
Messages
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Location
New Zealand
This update is proof that real work on the Next Game hasn't started yet at inXile..
 
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