Sovereign Syndicate - Announced

HiddenX

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Couchpotato spotted the steampunk RPG Sovereign Syndicate:

Sovereign Syndicate

Explore an open world in this Victorian steampunk cRPG. Choose from three playable characters with branching stories that intertwine. Investigate, interact, and take action to leave your mark on the world and its inhabitants. No random stat points here, use your skills to level them up, and trust your fate to our tarot card chance system.

So, how will you solve your problems? Combat, persuasion, magic, explosives? The choice is yours and all your cards are on the table; but be careful, the docklands aren't for the faint of heart.

Tarot Card Chance System - Leave your dice at home as you interact with a variety of characters. NPC's react to your gender, race, appearance, and choice of dialogue, so you'd better look and act the part if you want the "right" results. But not everything is certain, luck plays a role and it's all in the cards with our tarot card chance system.

Skill and Etiquette System - The skills you use will improve your ability, while ignoring others will cause them to stagnate. Master the skills you choose and learn more about the world and its inhabitants to unlock special dialogue and skill-check options.

So go, see, do! And don't be afraid to try the unconventional. Drown yourself in gin? Sure, provided you've got the constitution for it. Smoke that opium? Certainly, but be careful not to doze off - it might not be safe here. Put it all on black? You only live once, as they say. Even in failure you learn something...

A Rich Open World to Explore - A steampunk fantasy-inspired Victorian London awaits; filled with interesting characters and locations. Explore the back alleys, opium dens, brothels, and more at your peril, or relax and enjoy their simple pleasures. Investigate, interact, and take action to forge your own path.

Three Characters, Three Different Stories - Play as one of three characters with stories that intertwine through the city's docklands and unfold based on your choices.


  • Atticus Daley, an orphaned minotaur magician crawling out of the bottom of a bottle to find a sense of belonging, and his next fix.
  • Clara Reed, a corsair with a checkered past, and a cunning woman with a rebellious streak. Follow her on a search for vengeance, and the courtesan killer.
  • Otto, the trusty automaton and companion of engineer Theodore Redgrave. More than just the sum of his parts, Otto wants more to life than servitude and utility.
Each character has their own mix of skills, equipment, and expertise, and they might just have to work together to succeed. Will you trust your companions, and should they trust you? Not everyone is a hero after all.

Features:


  • A large open world to explore, 20 different locations spread over the city's east docklands
  • Three playable characters
  • Three intertwined stories to experience
  • Branching narrative and dialogue system
  • Character customization
  • Tarot card chance system
  • Single-player
  • Optional Hardcore mode
  • Multi-language support
More information.
 
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Here's the video for lazy members.:cool:


It has my interest just don't like the dialogues. Hopefully that changes. On a side note thanks to Redglyph I found out one of the developers is an Ex-Bioware employee.
One of them, Chris Halina, worked on Jade Empire and Neverwinter Nights, but in QA (testing). There seems to have mainly one developer with experience in game programming, then graphic designers, art, business app dev, … It's a curious mix ;) But that covers all the tasks of game production I suppose, and they spent some time gathering more info according to their blog.

(from here: https://www.crimsonherring.com/about/)
 
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How is combat going to look?
Is this going to have real-time, or turn based combat (like lets say the Shadowrun games)? Or is this going to have combat-as-dialogue type of thing like Disco?

Hi Moagim, thanks for the question. We're still working on that but right now leaning towards combat as dialogue like Disco but definitely want to lean in to it a bit more than they did, have some stealth sequences as well. But it's definitely combat de-emphasized and won't have as much combat as Shadowrun, we like non-combat options in most situations too.

Thank God, you confessed your unwillingness to put in heinous amounts of soul-sucking work in order to create enjoyable combat!
Thank You, now I can forget about your game.
 
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I like the visual style, but so far this seems more like an adventure game than an RPG. As of now, there's no combat system. One of the devs mentioned in the Steam forum that they're leaning towards combat as dialogue like in Disco Elysium.
 
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Haha Funny. I find videos TOO much work over reading.
Well that's says a lot about you if you cant watch a one minute video.:biggrin:
 
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