Disciples: Liberation - Dev Diary: Difficulties Ahead

Redglyph

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Frima Studio and Kalypso Media posted a developer diary update about the feedback and the upcoming update.

Difficulties Ahead - A Disciples: Liberation Dev Diary

In the following blog post FRIMA Studio is taking you into their developers' den, granting you some rare insights about how the team is working on the feedback we've received for Disciples: Liberation so far - giving you a glance into the crystal ball regarding an upcoming update, including the hallowed difficulty options y'all are waiting for.

Disciples,

Since the launch of Disciples: Liberation, the community - you guys - has been very generous with constructive feedback. First and foremost, we want you to know that we read your feedback, and we can't even tell you how much we appreciate it and how much this helps us in striving to provide the best possible game experience for you.

One thing that keeps being mentioned is that the game can be a little too easy - especially for more experienced tactical players. Well, we heard you loud and clear and the team dived deep into the backbone of Disciples: Liberation to find out how we can address this.

[...]
More information.
 
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From what I've read this seems to be more of an RPG than their previous releases in the series, but it has some significant issues that need to be ironed out. The interface also is said to be less than efficient. But the videos looked interesting enough to include it on my future wish list.
 
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There's a demo... try it and find out. Personally, I quite liked it - and yes, it's a bit more of an RPG experience and has little in common with past Disciples.
 
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