Vagrus: The Riven Realms - Patch 1.0.17 "Bombus Magnificus"

Redglyph

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Vagrus: The Riven Realms has received a new update.

A New Build is OUT - Patch 1.0.17 - Codename: Bombus Magnificus

This patch brings fixes and changes to existing mechanics

Hey everyone,

we've had a final patch for this year in the works for a while now. This one also includes fixes and tweaks primarily before we move on to adding chunks of new stuff next year. Still, rounding these glitches out first was more important than rushing headlong into creating new stuff, so we hope you appreciate the work we put in this one.

We would hereby like to express our appreciation and gratitude to the awesome people who have been active on our social media platforms, sharing articles and links, voting on Vagrus in award shows, giving advice to people on our discord and other platforms, or helping us by reporting a lot of large and small things that could be tweaked or fixed in Vagrus. It would be difficult to list you. But you know who you are. :)

(screenshot)

Now let's jump into the patch details:

Important Note: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server.

[...]
More information.
 
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Here are the details

Content Tweaks
  • House Venari faction rewards have been reworked
  • Various faction reward tweaks (Only reclaimables, not Enduring Effects. The new rewards are claimable in addition and will not replace the old ones. We are uncharacteristically generous in this regard… but the Holidays are coming up, so enjoy!)
  • Some Equipment and Gear stats were tweaked
  • Explorer starter item changed to be more in line with other Callings
  • You can get a second Heat Shielding Crystal in case you accidentally sell the first one (it might not be easy, however)
  • Hollow Eyes are now silent in combat, as they should be
  • Killing tax collectors will have more severe consequences: Bounty hunter attacks start on a slightly lower Imperial Criminality rate (as a warning) while on higher criminality, the legionaries try to apprehend you
  • Small economy tweaks so that the rumors do not contradict actual market prices

User Interface Improvements
  • Loyalty tooltip has been updated to indicate the order of Loyalty levels
  • Authority and Resourcefulness tooltips have been updated to be more precise and informative
  • Companion background texts and Faction descriptions were tweaked (fixed length and polished texts)
  • Blessing of Unbinding description now refers to a more generic source of the effect

Event Fixes
  • Several journal inconsistencies were fixed
  • Choices leading to the wrong step in several Events were fixed
  • A lot of Event text has been polished across the board
  • Garrik is no longer recruitable twice (sorry)
  • SPOILERS AHEAD [Ed. See them on the Steam page]

Bug Fixes
  • Camp UI soft-lock related to the throw-out UI resolved
  • AOE attack Skills now hit all intended targets
  • Fixed the bug where Companions could occupy the same position
  • Various Acrobatics-related positioning bugs have been fixed
  • Jhakra Alpha's Roar accuracy has been nerfed further
  • Morgarthan's strange glow should be gone now
  • Victory screen texts were improved where they were a bit wonky

Known Issues:
  • Combat performance
  • Various Escort tasks related anomalies

Coming Up Next (in early 2022)
  • Faction leaders for the two criminal syndicates (with a faction quest each)
  • A new companion as a Free-DLC
  • Criminal system tweaking
  • Continued bug fixes and tweaks
  • UI improvements
 
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I may have to dig into this one sometime soon. I played through the demo and found it pretty entertaining. I wasn’t especially in love with the combat system but their efforts at world building and story were impressive. It also seemed like there was some character sheet number crunching opportunities which I find appealing. Seemed like a pretty feature dense game from what the demo offered.
 
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I may have to dig into this one sometime soon. I played through the demo and found it pretty entertaining. I wasn’t especially in love with the combat system but their efforts at world building and story were impressive. It also seemed like there was some character sheet number crunching opportunities which I find appealing. Seemed like a pretty feature dense game from what the demo offered.

It's a special game, with much to give in story and trading from the little I saw. Let us know if you decide to go further!

The demo story is in the full game too, but unfortunately it's not possible to save the game manually in that part - it only saves at predefined milestones. Which doesn't help with the learning curve, especially since it's quite harsh, so one really has to hang on and learn it the hard way.

I'm not too fond of the combat either but it's fine once it's better understood (they should really work on the clarity and the explanations!). I really like the rest of the flow, with the storytelling and the exploration / trading / character mechanics.
 
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