Cyber Knights: Flashpoint - Alpha Phase 2

Redglyph

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Trese Brothers posted a recap of phase 1 and showed what to expect in phase 2.

Alpha Phase 2 Now Live!

Alpha Phase 0, Phase 1 (tactical mission) and Phase 2 (training progression) and more!

The Cyber Knights: Flashpoint alpha launched very successfully. Several hundred of you have started playing and providing feedback. This starts a massive new phase of the project -- the march to Steam Early Access release. We're hearing so much daily about the fun & challenge, surprises, and ideas for improvement; it's amazing. This is a huge step forward for the project and another moment to look back and thank all of our backers who helped make this possible.

[...]

Alpha Phase 1 Recap

From our in-game analytics:

  • Total Games Played: 1500
  • Total Missions Completed: 300
  • Loot Boxes Looted: 1,122
  • Turns Processed: 5,535
  • FPS Checks Performed: 186,000+
  • Total Alpha Events Recorded: 298,000+
Phase 1 focused on the core tactical gameplay experience -- the mix of stealth and combat -- and your team's ability to pull off its first heist. Phase 1 was limited to:

  • A team of 3 mercs -- armed to the teeth and ready to go
  • One multi-stage mission to attempt
  • A tiny slice of the game without any leveling, recruiting, healing, story, contacts, etc.
  • No built-in replayability (had to start a new character)
Now after running for 10 days, Phase 1 is over and it's time for --

Alpha Phase 2 Launches!

With each phase, the scope of gameplay will increase and more systems will be available to the alpha players. Alpha phases help us put a spotlight on different areas of the game; phase 2 is all about training your team and trying out new angles of stealth and combat gameplay. With a new heist mission available, the option to repeat missions, and the ability to level up your squad -- Phase 2 is significantly bigger than Phase 1.

  • Skill trees for your three mercs are now available
  • Two multi-stage missions to attempt
  • Replay missions with the same squad to level up (up to level 6), try new ways with new abilities
[...]
More information.
 
Joined
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Good old Europe
I backed it, but will not play until it is at least content complete.

Loot Boxes Looted: 1,122
This makes me hopeful we will get rewarded for exploration and risk vs. reward. Their older games often were a let-down in that regard.
 
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I love their past games, yet they often tend to stay in development for quite a while, so it will be a wait for me, even when it's fully released. Having said that, I can recommend most of the past games from these blokes, the ones I've played were excellent.
 
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