Achilles: Legends Untold - Interview

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COG interviewed Dark Point Games.

DARK POINT GAMES BRINGS DARK SOULS TO ANCIENT GREECE

A Chat with Dark Point Games

I recently had the pleasure of playing the closed beta for Achilles: Legends Untold. I came away impressed. The game is obviously influenced by Dark Souls, as expected-it's rare that an action RPG doesn't have at least a pinch of Soulslike in the recipe. What worked for me was the feel of the combat and the balance of risk and reward. And it looks great, too.

Dark Point Games is a small studio located in Poland. Approximately twenty folks worked on Achilles, though they partnered with outside specialists, including The Witcher composer Adam Skorupa. I had the chance to talk to the team and find out a little more about the path that lead to Achilles: Legends Untold.

Of course, my first question was about the connection between Dark Souls and Achilles. I was told that "We're all big fans of From Software games and that love goes back all the way from "Otogi: Myth of Demons" on the original Xbox."

That's an impressively deep dive, to be sure, but they went on. "Obviously [we're fans of ] the Dark Souls series, but also the lesser known title Ninja Blade as it reminds us of Devil May Cry. Like everyone else, we also can't wait for Elden Ring!"

Beyond Dark Souls to Something New

The team went on to talk about something more important: the key differences that make Achilles unique. "We wanted to make a Souls-like game, but also introduce something fresh to the genre, so instead of the traditional TPP view, we went with isometric. In addition, we wanted to take a different approach to the healing system. We ended up with a fun hybrid system where your healing resources are a lot more finite than most souls systems, without being overly punishing. Healing resource management will be very important for players. In addition, we added the Live or Die system where bosses can be killed or spared. We won't reveal the consequences of these choices today, but it will definitely give the player something to think about."

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iso + art style + setting is cool. the rest is so low budget.. level design is 2/9 .. its embarrassing
 
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