Disciples: Liberation - Major Update 1.2

HiddenX

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Disciples: Liberation got a major update:

Disciples: Liberation Update 1.2

Disciples,

Disciples: Liberation has received the major update 1.2 on Windows, Playstation 4, Playstation 5, Xbox One, and Xbox Series X/S.

Just in time before the Paths to Madness open in Disciples: Liberation with the DLCs' launch on March 24th, the world of Nevendaar received some significant improvements, some rebalancing, and a lot of bug fixes.

Update 1.2 adds several improvements, like the option to dismiss a selected spell/ability with a right mouse click. When hovering over a unit, the equipped shard and weapon are now displayed in the tooltip. Additionally, several magic abilities for Avyanna have been rebalanced for a better campaign experience.
Update 1.2 also addresses an issue where the journal was empty after finishing the prologue quest and an issue with a feral elf warrior in the backline that could lead to softlock. Check out the full change log below and discover a lot more changes and details.

Thank you very much for all your support and your constructive feedback which helps us improve the game.

Enjoy your time in Nevendaar,
Your Kalypso and FRIMA Team

Improvements


  • Added a death symbol to the attack preview in combat to show that the attack will kill the target.
  • It is now possible to dismiss a selected spell/ability with right-clicking on the mouse.
  • Added a setting to skip the Backline aura visual effects and animations (except for abilities triggered once-per-round).
  • Added the base power rating (value is before other modifiers) to ability tooltips for damage-dealing and healing abilities in combat.
  • Improved the behavior of enemy ranged units that now act more aggressively and less passively.
    Improved the preview visuals in boss fights. The pre-fight screens of all boss fights now show portraits of the upcoming boss.
  • When hovering over a unit icon, the equipped emotion shard and weapon is now also displayed in the unit tooltip.
  • Encounter tooltips now show which units are in the backline.
  • Taunted units now show a "taunted" popup label when they activate.
  • Recruitment menu now shows all units for that building, with a displayed requirement for inaccessible units.
  • When recruiting new units from faction buildings, the maximum possible level is now automatically selected.
  • Training units now auto-selects the first available unit when opening the menu.
  • Training units now defaults to max level (instead of unit level + 1).
  • The recruitment/training level selector interface now wraps.
  • Adjusted the level of the combat encounters in the Nexus.
  • Added additional tooltips for lingering mana shard battleground effects.
  • Invisible units are no longer affected by the "Grasp of Abyss" battle modifier.
  • Added additional control information when using a controller in the system control menu.
  • Switching between faction buildings with a controller is now more intuitive to control with the bumpers on gamepads to switch between faction buildings in town.
  • The correct image of the connected controller is now displayed in the control settings.
  • The left thumbstick can now be pressed on gamepads to inspect the hovered unit in combat.
  • The "Reset Default" button is now disabled when no default settings were changed or updated.
    Added Korean language support.
[...]
Thanks Henriquejr!

More information.
 
Joined
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Messages
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Mentally I have this on my "promising but needs some work" list, so it's good to see this.
 
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