Cascade Tactics

RPGWatch

An RPGWatch Bot
Administrator
Joined
July 22, 2022
Messages
1,422
Location
On a Server
Cascade Tactics is a tactical RPG full of interesting and interactive abilities. You are a novice mercenary in a war-torn world. Hire your team, choose your classes, upgrade your equipment, and see how long you can survive.

Whether you want to hack your way to victory with powerful soldiers or strategically maneuver in the battlefield to maximize your profits, you can enjoy the game.

Created by a solo developer, Cascade Tactics seeks to recreate the fun of customizing and progressing a squad of characters (Final Fantasy Tactics or Tactics Ogre). Cascade Tactics' strengths reside in its strategic gameplay, extremely smart AI, and highly customizable team.

There is an option for AI to control your units if you are not a fan of micro-managing your characters; as well as an option to speed up animation time for quicker battles.

Interactive Mechanics:
Status Effects are linked (or channeled). Deal damage to the caster to stop the status effect.

Many actions take time before they are executed. This gives the opponent time to react. Deal damage to the caster to stop the action. Move / Push / Teleport units into or out of danger. Protect the target with another action before he is hit. Change the target of the caster with Silencer's Redirect. These opportunities allow the battles to feel fun and interactive.

Features a Dual-class system with interesting synergies.

A Commander can issues commands to other units. A Ninja can attack twice with his weapon. When a character's two classes are Commander and Ninja you can issue commands to other units to attack twice.

A Sentinel can guard tiles with his weapon. A Pyromancer can deal damage to an area with Flames. When a character has both classes, he can guard locations with Flames: casting it anytime an enemy walks on the tile.

An Archer can add any magical ability to his weapon attack. A Necromancer can raise a Skeleton if the target of his ability dies. When combined, you can raise a skeleton upon killing a target.

A Lancer can add cast time to his weapon to deal more damage or add cast time to a spell to increase its area-of-effect.

More information.
 
Joined
Jul 22, 2022
Messages
1,422
Location
On a Server
Back
Top Bottom